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6 produkter
6 produkter
Intelligent User Interface
Usable Artificial Intelligence and Artificial Intelligence for Usability
Inbunden, Engelska, 2026
1 322 kr
Skickas inom 10-15 vardagar
This book aims to mainstream UI/UX design process by explaining latest AI/ML models in a comprehensible way and highlighting case studies on developing intelligent user interfaces for XR systems, human robot interaction, cockpit design and trajectory prediction. The book also discusses the latest standards and guidelines relevant to UI/UX design, layout and equipment list for setting up a lab on intelligent interaction design involving robots, drones and XR systems.Features:Covers a wide array of topics ranging from human factors, computer vision, AR/VR systems, large language models (LLMs) and usability evaluation techniques including statistical hypothesis techniquesDiscusses latest AI systems such as vision transformers, LLM-based human robot interface and virtual reality-based spacecraft simulation systemsProvides a list of freely downloadable software on the covered topicsContains graphical illustrations and a list of quick facts for easy review and recall of basic concepts in each chapterGives new project ideas on intelligent user interfaces that can be explored by students and early career rsearchersThe intended audience of this book is engineering and design students and faculty members, user interface designers, and product managers who would like to be aware of latest AI/ML without diving into too many theoretical details, and use it for their project or product development.
535 kr
Skickas inom 10-15 vardagar
This book illustrates how Interactive Systems can help elderly and disabled populations engage with the world around them by finding methods of overcoming the difficulties these communities face when using such systems by presenting the latest in state-of-the-art technology and providing a vision for accessibility for the near future.The challenges faced by accessibility practitioners are discussed and the different phases of delivering accessible products and services are explored. A collection of eminent researchers from around the world cover topics on developing and standardizing user models for inclusive design, adaptable multimodal system development for digital TV and ubiquitous devices, presenting research on intelligent voice recognition, adaptable pointing, browsing and navigation, and affect and gesture recognition. The research not only focuses on how these can be hugely beneficial to primary users, but often finding useful applications for their able-bodied counterparts.For this new edition, new chapters have been added focusing on the latest developments in games for the visually impaired, inclusive interfaces for the agricultural industry in India and technologies to improve accessibility in broadcasting in Japan. A Multimodal End-2-End Approach to Accessible Computing will be an invaluable resource for both researchers and practitioners alike.
535 kr
Skickas inom 10-15 vardagar
This book illustrates how Interactive Systems can help elderly and disabled populations engage with the world around them by finding methods of overcoming the difficulties these communities face when using such systems by presenting the latest in state-of-the-art technology and providing a vision for accessibility for the near future.The challenges faced by accessibility practitioners are discussed and the different phases of delivering accessible products and services are explored. A collection of eminent researchers from around the world cover topics on developing and standardizing user models for inclusive design, adaptable multimodal system development for digital TV and ubiquitous devices, presenting research on intelligent voice recognition, adaptable pointing, browsing and navigation, and affect and gesture recognition. The research not only focuses on how these can be hugely beneficial to primary users, but often finding useful applications for their able-bodied counterparts.For this new edition, new chapters have been added focusing on the latest developments in games for the visually impaired, inclusive interfaces for the agricultural industry in India and technologies to improve accessibility in broadcasting in Japan. A Multimodal End-2-End Approach to Accessible Computing will be an invaluable resource for both researchers and practitioners alike.
Inclusive Human Machine Interaction for India
A Case Study of Developing Inclusive Applications for the Indian Population
Inbunden, Engelska, 2014
551 kr
Skickas inom 10-15 vardagar
Rapid advancement of interactive technologies during the past two decades has made access to information easier though at the expense of a clear digital divide. There is a generation who grew up with these technologies and another generation who find many modern electronic systems counter intuitive and have no use for them in their daily life. This digital divide becomes more prominent in developing countries as state-of-the-art interactive systems were not and are still not affordable to a large number of users.Inclusive Human Machine Interaction for India presents an end-to-end case study of developing interactive technology for the common people of India. With a foreword from Prof Ashok Juhunjhunwala (Professor, Indian Institute of Technology Madras), this book investigates problems of middle-aged and elderly users in adopting interactive technologies and proposes new user interfaces and interaction techniques. It pioneers in introducing state-of-the-art eye-gaze tracking based interaction to everyday computing tasks and presents a detailed literature survey and user studies on user modelling and eye-gaze tracking. Technologies presented in this book will not only be relevant for developing countries but will also find useful applications in developed countries.
Inclusive Human Machine Interaction for India
A Case Study of Developing Inclusive Applications for the Indian Population
Häftad, Engelska, 2016
540 kr
Skickas inom 10-15 vardagar
Rapid advancement of interactive technologies during the past two decades has made access to information easier though at the expense of a clear digital divide. There is a generation who grew up with these technologies and another generation who find many modern electronic systems counter intuitive and have no use for them in their daily life. This digital divide becomes more prominent in developing countries as state-of-the-art interactive systems were not and are still not affordable to a large number of users.Inclusive Human Machine Interaction for India presents an end-to-end case study of developing interactive technology for the common people of India. With a foreword from Prof Ashok Juhunjhunwala (Professor, Indian Institute of Technology Madras), this book investigates problems of middle-aged and elderly users in adopting interactive technologies and proposes new user interfaces and interaction techniques. It pioneers in introducing state-of-the-art eye-gaze tracking based interaction to everyday computing tasks and presents a detailed literature survey and user studies on user modelling and eye-gaze tracking. Technologies presented in this book will not only be relevant for developing countries but will also find useful applications in developed countries.
Exploring the Use of Eye Gaze Controlled Interfaces in Automotive Environments
Häftad, Engelska, 2016
535 kr
Skickas inom 10-15 vardagar
This book provides a concise study of eye gaze tracking as a direct controller of electronic displays and interfaces inside cars and other vehicles. The author explores the prospect of controlling a vehicle’s internal system via the drivers’ eye gaze and for the vehicles to analyse and respond to a drivers' change in cognitive load too. New algorithms tackling micro-saccadic eye movements and the inaccuracy in eye gaze tracking for controlling on-screen pointers are presented and explored. Multimodal fusion algorithms involving eye gaze and finger tracking systems are presented and validated and important results have been obtained on gaze controlled interfaces and visual responses whilst encountering oncoming road hazards. A set of user trials to validate the algorithms involving driving simulators are also presented by the author.Exploring the Use of Eye Gaze Controlled Interfaces in Automotive Environments would of great importance to researchers and designersalike, within the fields of automotive design and engineering, human-computer interaction (HCI) and intelligent interfaces.