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3 produkter
3 produkter
1 095 kr
Skickas inom 10-15 vardagar
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use.This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.
1 095 kr
Skickas inom 10-15 vardagar
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use.This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.
Computer Vision, Graphics and Image Processing
5th Indian Conference, ICVGIP 2006, Madurai, India, December 13-16, 2006, Proceedings
Häftad, Engelska, 2006
1 095 kr
Skickas inom 10-15 vardagar
The Indian Conference on Computer Vision, Graphics and Image Processing (ICVGIP) is a forum bringing together researchers and practitioners in these related areas, coming from national and international academic institutes, from government research and development laboratories, and from industry. ICVGIP has been held biannually since its inception in 1998, attracting more participants every year, including international participants. The proceedings of ICVGIP 2006, published in Springer's series Lecture Notes in Computer Science, comprise 85 papers that were selected for presentation from 284 papers, which were submitted from all over the world. Twenty-nine papers were oral presentations, and 56 papers were presented as posters. For the first time in ICVGIP, the review process was double-blind as common in the major international conferences. Each submitted paper was assigned at least three reviewers who are experts in the relevant area. It was difficult to select such a few papers, as there were many other deserving, but those could not be accommodated.