897 kr
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897 kr
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52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers
869 kr
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1 138 kr
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53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11–14, 2022, Revised Selected Papers
761 kr
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55th International Simulation and Gaming Association Conference, ISAGA 2024, Christchurch, New Zealand, July 8–12, 2024, Revised Selected Papers
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This book constitutes the refereed proceedings of the 55th International Simulation and Gaming Association Conference, held in Christchurch, New Zealand, during July 8–12, 2024.
The 20 full papers in this book were carefully reviewed and selected from 25 submissions. This year’s theme has been Simulation and Gaming across Borders. The 2024 conference underscored the global and interdisciplinary reach of simulation and gaming as tools for education, research, and social change. The proceedings presented here capture the breadth of this convergence, highlighting innovative applications, emerging ethical considerations, intercultural dynamics, and new frontiers in facilitation techniques.
56th International Simulation and Gaming Association Conference, ISAGA 2025, Stuttgart, Germany, July 15–18, 2025, Revised Selected Papers
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21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers
562 kr
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690 kr
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This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation
Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and
Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation
Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016.
The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
Studying supply networks using gaming simulation
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