Wolfgang Baur - Böcker
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20 produkter
20 produkter
318 kr
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Pathfinder Adventure Path: Wrath of the Righteous Part 5 - Herald of the Ivory Labyrinth
Häftad, Engelska, 2014, 15+ år
232 kr
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The Wrath of the Righteous Adventure Path continues with Herald ofthe Ivory Labyrinth, by Wolfgang Baur! The cult of Baphomet has beendelivered a critical blow, yet the Horned Lord remains, and now he’s takenhostage the herald of Iomedae, goddess of justice and valor. The heroes of theFifth Crusade must attempt their most dangerous and audacious mission yet— they must travel to Baphomet's Abyssal Realm, the Ivory Labyrinth, andnavigate its trackless mazes in order to discover the ancient prison in whichhe’s keeping the abducted herald!A Pathfinder Roleplaying Game adventure for 15th-level characters whohave gained seven mythic tiers, Herald of the Ivory Labyrinth utilizesrules from Mythic Adventures to portray a campaign of truly epicpotential. An article exploring the debased cult of Baphomet and a survey of thedeformed spawn of the titans known as the demodands round out this volume. Abestiary of several monsters and part five of Robin D. Laws’s newPathfinder Journal await discovery.
340 kr
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Unlock the secrets of the Pathfinder Roleplaying Game! Learn toimprove your play and master the game with the Pathfinder RPG: StrategyGuide! This user-friendly, step-by-step, illustrated strategy guide offersinvaluable advice on how to create a character — from the formation of aconcept to selecting the best options to breath life into them. Thiscomprehensive guide also includes rules for advancing your character from humblebeginnings to the heights of power.
349 kr
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Six Lethal Adventures, One Legendary Campaign In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This compilation updates the fan-favorite campaign to the Pathfinder First Edition rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure! Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.
318 kr
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376 kr
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376 kr
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253 kr
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435 kr
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376 kr
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318 kr
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306 kr
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471 kr
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In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their height echo the mystery and majesty of the past. This campaign setting for the 5th Edition of the world’s first RPG is ripe with possibilities for adventure in ancient tombs, enormous jungles, and searing deserts, where swift-flying sand ships dart between distant cities.
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WIZARD: “It says it used to be a dragon of the outer darkness…”FIGHTER: “What does that even mean? Used to be? What is it now? Does anyone else speak Draconic?”WIZARD: “It says you are not sufficiently respectful to its dragon nature. It says… Run?”FIGHTER: “Run? In this armor?”DM: “FWOOOOSH!”Inside Tome of Beasts 2—now in this convenient, more portable softcover edition!—you’ll find monsters for almost every location your heroes might journey: from farmlands to forests, dungeons to deserts, and bustling cities to fantastical planar realms, all with an emphasis on dungeons and the underworld! Tome of Beasts 2 brings you: • Angelic enforcers and avalanche screamers • Kami and clockwork tigers • Void drakes and zombie dragons • Death vultures and demon lords• Imperial dragons and swordbreaker skeletons• Swamp nagas and magma octopuses• Chameleon hydras and shriekbats• Walled horrors and wraith bears!Keep your players surprised, entertained, and terrified with all-new opponents they’ve never seen before—and won’t ever see coming!
200 kr
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Dungeons Are Half the Game.You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half!The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.Practical essays gives you insider tips and tricks to:- Design non-linear dungeons to explore- Think in 3D to make amazing spaces- Make every room count, even when there’s no monster- Create solutions in addition to combat- Dole out treasure—without blowing the bankThe Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David “Zeb” Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts.Open this book and level up your half of the game!
673 kr
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605 kr
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438 kr
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299 kr
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338 kr
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