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    1. Data och IT
    2. Programmeringsböcker
    3. Programspråk

    Starting Out with Alice

    AvTony Gaddis

    Pearson Education

    2012

    2 144 kr

    Tillfälligt slut

    Beskrivning

    Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. In the successful style of Tony Gaddis’ texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts of programming without dealing with frustrating syntax errors and complex design techniques. With the knowledge acquired using Alice, students gain confidence in their skills to transition into Java or other programming languages.

    Produktinformation

    • Märke:Pearson Education
    • Utgivningsdatum:2012-12-14
    • Höjd:205 x 258 x 13 mm
    • Vikt:750 g
    • Språk:Engelska
    • Antal sidor:400
    • Upplaga:3
    • Förlag:Pearson Education
    • EAN:9780133129748

    Utforska kategorier

    • Programspråk inom Data och IT

    Mer om författaren

    Tony Gaddis is the principal author of the Starting Out with series of textbooks. He has nearly two decades of experience teaching computer science courses, primarily at Haywood Community College. Tony is a highly acclaimed instructor who was previously selected as the North Carolina Community College Teacher of the Year, and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. Tony, Haywood Community College 1981 Business Administration and 1985 Electronic Data Processing graduate, was selected as Outstanding Alumni Recipient for 2012 for the college. His Starting Out with series includes introductory textbooks covering Programming Logic and Design, Alice, C++, Java, Microsoft Visual Basic, and Python.

    Innehållsförteckning

    • Brief Table of Contents PrefaceChapter 1 Introduction to Alice and Objects Chapter 2 Programming in Alice Chapter 3 Variables, Functions, Math, and Strings Chapter 4 Decision Structures Chapter 5 Repetition Structures Chapter 6 Methods, Functions, and More about Variables Chapter 7 Events Chapter 8 Lists and Arrays Chapter 9 Recursion Appendix A Installing Alice Appendix B Answers to Checkpoints Index Table of ContentsPreface  Chapter 1 Introduction to Alice and Objects 1.1 What Is a Computer Program? 1.2 Algorithms and Programming Languages 1.3 Learning to Program with Alice TUTORIAL 1-1: Opening and playing an Alice world 1.4 Objects 1.5 Classes and the Alice Galleries TUTORIAL 1-2: Creating a world and adding objects 1.6 3D Objects and the Camera TUTORIAL 1-3: Moving the camera in 3D space TUTORIAL 1-4: Manipulating objects in 3D space TUTORIAL 1-5: Manipulating subpart objectsReview Questions  Chapter 2 Programming in Alice 2.1 Writing Methods TUTORIAL 2-1: Adding instructions to an Alice world TUTORIAL 2-2: Exploring additional primitive methods 2.2 Naming Conventions 2.3 Designing a Program TUTORIAL 2-3: Using the program design cycle 2.4 Comments TUTORIAL 2-4: Inserting comments 2.5 Tips for Setting Up an Initial Scene 2.6 Executing Instructions Simultaneously TUTORIAL 2-5: Creating simultaneously executed instructions 2.7 Exporting Your Code for Printing2.8 Exporting an Alice World to Video Review Questions  Chapter 3 Variables, Functions, Math, and Strings 3.1 VariablesTUTORIAL 3-1: Creating and using a variable TUTORIAL 3-2: Creating a set instruction for a variable 3.2 Using Functions TUTORIAL 3-3: Calling an ask user function TUTORIAL 3-4: Using a proximity function 3.3 Creating Math Expressions TUTORIAL 3-5: Using math to avoid collisions 3.4 Working with Strings and Text TUTORIAL 3-6: Converting a Number variable to a string Review Questions  Chapter 4 Decision Structures 4.1 Boolean Values 4.2 The If/Else Decision Struc