Games and Play – serie
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24 produkter
Digital Gaming and the Advertising Landscape
Häftad, 2025
706 kr
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The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to …
Game Production Studies
Häftad, 2025
706 kr
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Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities …
Minor Platforms in Videogame History
Häftad, 2025
706 kr
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Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial …
Monstrosity in Games and Play
A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
Av Sarah Stang, Mikko Meriläinen m. fl.
Häftad, 2026
706 kr
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Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary society and reveal who we truly are. This edited …
Perspectives on the European Videogame
Av Víctor Navarro-Remesal, Óliver Pérez-Latorre
Häftad, 2025
706 kr
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The history of European videogames has so far been overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and many prominent videogames in popular culture, such as Grand Theft Auto, …
Persuasive Gaming in Context
Av Teresa de La Hera, Jeroen Jansz m. fl.
Häftad, 2025
706 kr
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The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these …
Playful Citizen
Civic Engagement in a Mediatized Culture
Av René Glas, Sybille Lammes m. fl.
Häftad, 2025
706 kr
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In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential …
Pop Theology of Videogames
Producing and Playing with Religion
Häftad, 2025
706 kr
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Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to …
Transnational Play
Piracy, Urban Art, and Mobile Games
Häftad, 2025
706 kr
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Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and …
Video Game Characters and Transmedia Storytelling
The Dynamic Game Character
Av Joleen Blom
Häftad, 2025
812 kr
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Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book …
Videogame Formalism
On Form, Aesthetic Experience and Methodology
Av Alex Mitchell, Jasper Van Vught
Häftad, 2026
727 kr
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Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields. This dilutes the usefulness of the approach, and invites (often unfounded) criticism. …
Paratexts of Video Game Production
Playing Behind the Scenes
Av René Glas
Inbunden, 2026
2238 kr
Kommande
The Paratexts of Video Game Production: Playing Behind the Scenes critically examines how the making-of media - from documentaries to concept art - shapes our understanding of videogame development and history, revealing their powerful role in constructing meaning beyond the games themselves.This …
Behind the Scenes of the Video Game Industry
Storytelling, Power Dynamics, and Myth
Av Jan Švelch
Inbunden, 2026
2519 kr
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Behind the Scenes of the Video Game Industry explores the stories behind video game production. It investigates how behind-the-scenes narratives and making-of materials are shaped by power dynamics within the video game industry, and how they often reinforce the existing professional hierarchies by …
Playful Citizen
Civic Engagement in a Mediatized Culture
Av René Glas, Sybille Lammes m. fl.
Inbunden, 2019
2134 kr
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In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic , or playful , engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential …
Digital Gaming and the Advertising Landscape
Av Teresa Hera
Inbunden, 2019
2134 kr
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The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to …
Minor Platforms in Videogame History
Inbunden, 2019
2198 kr
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In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' game histories are anything but insignificant.
Videogame Formalism
On Form, Aesthetic Experience and Methodology
Av Alex Mitchell, Jasper Van Vught
Inbunden, 2023
3066 kr
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This book addresses issues through an exploration of the historical and theoretical roots of formalist approaches to videogame analysis, situating this approach within games studies, and arguing for its importance and applicability as a methodological toolkit and a theoretical framework for …
Video Game Characters and Transmedia Storytelling
The Dynamic Game Character
Av Joleen Blom
Inbunden, 2023
2002 kr
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Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.
Game Production Studies
Inbunden, 2021
2134 kr
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As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.
Monstrosity in Games and Play
A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
Av Sarah Stang, Mikko Meriläinen m. fl.
Inbunden, 2025
2134 kr
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Monsters fascinate us. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.
Perspectives on the European Videogame
Av Víctor Navarro-Remesal, Óliver Pérez-Latorre
Inbunden, 2021
2134 kr
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This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities.
Persuasive Gaming in Context
Av Teresa de La Hera, Jeroen Jansz m. fl.
Inbunden, 2021
2134 kr
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In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasive games', that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors.
Transnational Play
Piracy, Urban Art, and Mobile Games
Inbunden, 2020
1828 kr
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This book approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World.
Pop Theology of Videogames
Producing and Playing with Religion
Inbunden, 2023
1828 kr
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Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a 'Pop Theology' through which laymen reconsider traditional questions of religion by playing with them.