Smart Computing and Intelligence – serie
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15 produkter
15 produkter
Inbunden, Engelska, 2017
1 767 kr
Skickas inom 10-15 vardagar
In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality.
Häftad, Engelska, 2018
1 767 kr
Skickas inom 10-15 vardagar
In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality.
Learning in a Digital World
Perspective on Interactive Technologies for Formal and Informal Education
Inbunden, Engelska, 2019
1 457 kr
Skickas inom 10-15 vardagar
This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes.The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges.
Learning in a Digital World
Perspective on Interactive Technologies for Formal and Informal Education
Häftad, Engelska, 2020
1 042 kr
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This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes.
Inbunden, Engelska, 2022
1 983 kr
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This book provides both the developers and the users with an awareness of the challenges and opportunities of advancements in healthcare paradigm with the application and availability of advanced hardware, software, tools, technique or algorithm development stemming the Internet of Things. The book helps readers to bridge the gap in their three understanding of three major domains and their interconnections: Hardware tested and software APP development for data collection, intelligent protocols for analysis and knowledge extraction. Medical expertise to interpret extracted knowledge towards disease prediction or diagnosis and support. Security experts to ensure data correctness for precise advice. The book provides state-of-the-art overviews by active researchers, technically elaborating healthcare architectures/frameworks, protocols, algorithms, methodologies followed by experimental results and evaluation. Future direction and scope will be precisely documented for interested readers.
Häftad, Engelska, 2023
1 983 kr
Skickas inom 10-15 vardagar
This book provides both the developers and the users with an awareness of the challenges and opportunities of advancements in healthcare paradigm with the application and availability of advanced hardware, software, tools, technique or algorithm development stemming the Internet of Things. The book helps readers to bridge the gap in their three understanding of three major domains and their interconnections: Hardware tested and software APP development for data collection, intelligent protocols for analysis and knowledge extraction. Medical expertise to interpret extracted knowledge towards disease prediction or diagnosis and support. Security experts to ensure data correctness for precise advice. The book provides state-of-the-art overviews by active researchers, technically elaborating healthcare architectures/frameworks, protocols, algorithms, methodologies followed by experimental results and evaluation. Future direction and scope will be precisely documented for interested readers.
Inbunden, Engelska, 2019
1 042 kr
Skickas inom 10-15 vardagar
Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems.After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.
Häftad, Engelska, 2020
1 042 kr
Skickas inom 10-15 vardagar
Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems.After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.
Inbunden, Engelska, 2026
1 819 kr
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This book focuses on the analysis and application of cognitive simulation in problem solving.
Inbunden, Engelska, 2026
1 871 kr
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Inbunden, Engelska, 2026
1 286 kr
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Inbunden, Engelska, 2024
1 664 kr
Skickas inom 10-15 vardagar
This book covers interesting topics of the metaverse in education. It introduces the metaverse as a new frontier for education and sheds light on broad views about education in the metaverse. It also highlights the design of metaverse world with showing examples of promising immersive environments. Therefore, this book can be of interest to a wide range of stakeholders, such as students, researchers, educators, instructional designers, school administrators, and educational technology specialists. This book demonstrates the research efforts and best practices for readers where immersive digital experiences meet the pedagogical landscape. It explores the ground-breaking impact of the metaverse on educational practices. The chapters focus on and answer the questions of how researchers and educators apply metaverse applications in education, what the challenges of adopting the metaverse in education are, and what are the future opportunities for promoting the metaverse in education.
Häftad, Engelska, 2025
1 664 kr
Skickas inom 10-15 vardagar
This book covers interesting topics of the metaverse in education. It introduces the metaverse as a new frontier for education and sheds light on broad views about education in the metaverse. It also highlights the design of metaverse world with showing examples of promising immersive environments. Therefore, this book can be of interest to a wide range of stakeholders, such as students, researchers, educators, instructional designers, school administrators, and educational technology specialists. This book demonstrates the research efforts and best practices for readers where immersive digital experiences meet the pedagogical landscape. It explores the ground-breaking impact of the metaverse on educational practices. The chapters focus on and answer the questions of how researchers and educators apply metaverse applications in education, what the challenges of adopting the metaverse in education are, and what are the future opportunities for promoting the metaverse in education.
Inbunden, Engelska, 2024
1 767 kr
Skickas inom 10-15 vardagar
This book presents 10 artificial intelligence (AI) innovation projects by Chinese teenagers, including innovations on intelligent medical care, environmental protection, education, transportation, among others.
Inbunden, Engelska, 2024
1 767 kr
Skickas inom 10-15 vardagar
This book presents advances in the research of educational robotics and showcases how they can be used to facilitate learning. This book also guides readers in understanding how different types of robotics are utilized to promote learning among different types of students, in different contexts, and in different disciplines of study.