Smart Computing and Intelligence – serie
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15 produkter
15 produkter
Inbunden, Engelska, 2017
1 782 kr
Skickas inom 10-15 vardagar
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.
Häftad, Engelska, 2018
1 782 kr
Skickas inom 10-15 vardagar
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.
Learning in a Digital World
Perspective on Interactive Technologies for Formal and Informal Education
Inbunden, Engelska, 2019
1 469 kr
Skickas inom 10-15 vardagar
This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes.The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges.
Learning in a Digital World
Perspective on Interactive Technologies for Formal and Informal Education
Häftad, Engelska, 2020
1 051 kr
Skickas inom 10-15 vardagar
This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes.The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges.
Inbunden, Engelska, 2022
1 999 kr
Skickas inom 10-15 vardagar
This book provides both the developers and the users with an awareness of the challenges and opportunities of advancements in healthcare paradigm with the application and availability of advanced hardware, software, tools, technique or algorithm development stemming the Internet of Things. The book helps readers to bridge the gap in their three understanding of three major domains and their interconnections: Hardware tested and software APP development for data collection, intelligent protocols for analysis and knowledge extraction. Medical expertise to interpret extracted knowledge towards disease prediction or diagnosis and support. Security experts to ensure data correctness for precise advice. The book provides state-of-the-art overviews by active researchers, technically elaborating healthcare architectures/frameworks, protocols, algorithms, methodologies followed by experimental results and evaluation. Future direction and scope will be precisely documented for interested readers.
Häftad, Engelska, 2023
1 999 kr
Skickas inom 10-15 vardagar
This book provides both the developers and the users with an awareness of the challenges and opportunities of advancements in healthcare paradigm with the application and availability of advanced hardware, software, tools, technique or algorithm development stemming the Internet of Things. The book helps readers to bridge the gap in their three understanding of three major domains and their interconnections: Hardware tested and software APP development for data collection, intelligent protocols for analysis and knowledge extraction. Medical expertise to interpret extracted knowledge towards disease prediction or diagnosis and support. Security experts to ensure data correctness for precise advice. The book provides state-of-the-art overviews by active researchers, technically elaborating healthcare architectures/frameworks, protocols, algorithms, methodologies followed by experimental results and evaluation. Future direction and scope will be precisely documented for interested readers.
Inbunden, Engelska, 2019
1 051 kr
Skickas inom 10-15 vardagar
Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems.After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.
Häftad, Engelska, 2020
1 051 kr
Skickas inom 10-15 vardagar
Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems.After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.
Inbunden, Engelska, 2026
1 834 kr
Skickas inom 10-15 vardagar
This book focuses on the analysis and application of cognitive simulation in problem solving. It constructs a cognitive model of mathematical problem solving, and based on this model, analyses typical mathematical problems, programs using Lisp language, and subsequently simulates the problem-solving process in Adaptive Control of Thought—Rational (ACT-R). This book introduces the method and process of one-on-one cognitive diagnosis, and designs and implements experiments following the method and process. It serves as a stepping stone for both researchers and practitioners who are interested in using cognitive simulation for students learning.
Inbunden, Engelska, 2026
1 887 kr
Skickas inom 10-15 vardagar
This book showcases the best practices and educational innovations from K-12 teachers. It consists of 24 chapters, exploring themes such as evaluation and management platforms, inclusive online classrooms, indigenized service-learning initiatives, school-family-community educational models, and learning style transformation through subject-based classrooms. By illustrating these K-12 best practices, this book serves as an invaluable resource for teachers, students, researchers, and other stakeholders, inspiring them to fully leverage technology in designing educational innovations.If you are interested in learning more about this topic, please refer to Volume Two: 'Empowering Educational Innovation Through Design: Volume Two, Practices from University Students'.
Inbunden, Engelska, 2026
1 296 kr
Skickas inom 10-15 vardagar
This book features 20 practical and innovative educational design projects from university students worldwide. It is organized into five key areas of educational design, presenting a wide range of innovative ideas that showcase how design solutions can be applied in real educational settings. This book highlights the creativity of students globally, and encourages the wider community, including teachers, researchers, and policymakers, to embrace creative problem-solving approaches and contribute to shaping a more inclusive, equitable, and sustainable future for education.If you are interested in learning more about this topic, please refer to Volume One: 'Empowering Educational Innovation Through Design: Volume One, Best Practices from K-12 Teachers'.
Inbunden, Engelska, 2024
1 678 kr
Skickas inom 10-15 vardagar
This book covers interesting topics of the metaverse in education. It introduces the metaverse as a new frontier for education and sheds light on broad views about education in the metaverse. It also highlights the design of metaverse world with showing examples of promising immersive environments. Therefore, this book can be of interest to a wide range of stakeholders, such as students, researchers, educators, instructional designers, school administrators, and educational technology specialists. This book demonstrates the research efforts and best practices for readers where immersive digital experiences meet the pedagogical landscape. It explores the ground-breaking impact of the metaverse on educational practices. The chapters focus on and answer the questions of how researchers and educators apply metaverse applications in education, what the challenges of adopting the metaverse in education are, and what are the future opportunities for promoting the metaverse in education.
Häftad, Engelska, 2025
1 678 kr
Skickas inom 10-15 vardagar
This book covers interesting topics of the metaverse in education. It introduces the metaverse as a new frontier for education and sheds light on broad views about education in the metaverse. It also highlights the design of metaverse world with showing examples of promising immersive environments. Therefore, this book can be of interest to a wide range of stakeholders, such as students, researchers, educators, instructional designers, school administrators, and educational technology specialists. This book demonstrates the research efforts and best practices for readers where immersive digital experiences meet the pedagogical landscape. It explores the ground-breaking impact of the metaverse on educational practices. The chapters focus on and answer the questions of how researchers and educators apply metaverse applications in education, what the challenges of adopting the metaverse in education are, and what are the future opportunities for promoting the metaverse in education.
Inbunden, Engelska, 2024
1 782 kr
Skickas inom 10-15 vardagar
This book presents 10 artificial intelligence (AI) innovation projects by Chinese teenagers, including innovations on intelligent medical care, environmental protection, education, transportation, among others. It delves into the technical details of these innovations, providing readers with a comprehensive understanding of the concepts and technologies involved in each case. The book also discusses the challenges faced by young innovators and their approaches to overcome them, and serves as a valuable resource for readers interested in the practical applications of AI.
Inbunden, Engelska, 2024
1 782 kr
Skickas inom 10-15 vardagar
This book presents advances in the research of educational robotics and showcases how they can be used to facilitate learning. It summarizes popular and relevant terms and theories in educational robotics via analyzing one hundred influential journal articles in this field, to provide readers background knowledge on the subject matter. This book also guides readers in understanding how different types of robotics are utilized to promote learning among different types of students, in different contexts, and in different disciplines of study.