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      Artist in the Machine

      AvArthur I. Miller

      Häftad, Engelska, 2020

      Del i serien MIT Press

      279 kr

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      An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans.Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends.But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.

      Produktinformation

      • Utgivningsdatum:2020-11-10
      • Mått:140 x 221 x 25 mm
      • Vikt:590 g
      • Format:Häftad
      • Språk:Engelska
      • Serie:MIT Press
      • Antal sidor:432
      • Förlag:MIT Press Ltd
      • ISBN:9780262539623

      Utforska kategorier

      • Medievetenskap inom Samhälle och politik
      • Systemvetenskap och AI inom Data och IT

      Mer om författaren

      Arthur I. Miller is Emeritus Professor of History and Philosophy of Science at University College London. He is the author of Colliding Worlds: How Cutting-Edge Science is Redefining Contemporary Art and other books including Einstein, Picasso: Space, Time, and the Beauty That Causes Havoc.

      Recensioner i media

      "With this quite extraordinary book Arthur Miller has produced an essential, readable, and highly intelligent account of the manner in which machines can — and surely soon will — become involved in the process of creativity. In art, poetry, music, and thinking, computers are now teetering on the brink of true consciousness with implications both tantalizing and terrifying, as this necessary book so eloquently illustrates." – Simon Winchester, author of The Perfectionists: How Precision Engineers Created the Modern World "Arthur Miller is one of the world’s most insightful thinkers about the intersection of art and science. In this profound book, he takes on a key question in the impending age of artificial intelligence: Can computers be creative? Readers will be fascinated by his analysis of the unexpected talents of computers and also the more fundamental issue of what creativity actually is. It’s an important book for anyone who wants to understand the role we humans will play in a technologically driven future." – Walter Isaacson, Professor of History, Tulane University and author of Steve Jobs and Leonardo da Vinci "Arthur I. Miller is widely acclaimed as a scholarly, insightful, and prolific thinker whose earlier books have illuminated the symbiosis between the arts and sciences. The Artist in the Machine addresses a hugely important new topic: Miller recounts many instances where artistic creativity is already being nourished by interaction with artificial intelligence — and speculates on the capabilities of more powerful machines. This fascinating book deserves wide readership." – Martin Rees, UK Astronomer Royal and author of On the Future: Prospects for Humanity "Ever since Ada Lovelace's first speculations way back in 1843, thinkers have debated whether computers can display bona fide artistic creativity. Miller's masterly volume brings the controversy well into the 21st century. The Artist in the Machine is by far the most current, comprehensive, and candid treatment available today." – Dean K. Simonton, Distinguished Professor Emeritus of Psychology, University of California, Davis, and author of The Genius Checklist: Nine Paradoxical Tips about How You Can Become a Creative Genius

      Innehållsförteckning

      • Part IUNDERSTANDING CREATIVITYChapter 1What Makes us Creative?What is Creativity?Why Can't We All Make Discoveries Like Einstein, Write Music Like Bach or Transform the World of Art Like Picasso? What Makes These People Special?Chapter 2Seven Hallmarks of Creativity and Two Marks of Genius1. The Need for Introspection2. Know your Strengths3. Focus, Persevere and Don't Be Afraid to Make Mistakes4. Collaborate and Compete5. Beg, Borrow or Steal Great Ideas6. Thrive on Ambiguity7. The Need for Experience and SufferingThe Two Marks of GeniusIntent, Imagination and UnpredictabilityChapter 3Margaret Boden's Three Types of CreativityChapter 4Unconscious Thought: The Key IngredientThe Four Stages of CreativityThe Importance of Taking Time OffUnconscious Thought and ComputersChapter 5The Birth of Artificial Intelligence (AI)-6-The First Inklings of Computer CreativityComputers that Mimic the BrainChapter 6Games Computers PlayDeep Blue Defeats Garry KasparovIBM Watson Becomes Jeopardy! ChampionAlphaGo Defeats the Reigning World Go ChampionPart IIPORTRAIT OF THE COMPUTER AS AN ARTISTChapter 1DeepDream: How Alexander Mordvintsev Excavated the Computer's Hidden LayersMike Tyka Takes the Dream Deeper Chapter 2 Blaise Agüera y Arcas Brings Together Artists and Machine Intelligence Memo Akten Educates a Neural Network Chapter 3 What Came After DeepDream? Damien Henry and a Machine That Dreams a Landscape Mario Klingemann and His X degrees of Separation Angelo Semeraro's Recognition - Intertwining Past and PresentLeon Gatys' Style Transfer: Photography in 'the Style of'Chapter 4Ian Goodfellow's Generative Adversarial Networks (GANs): AI Learns to ImagineMike Tyka's Portraits of Imaginary PeopleRefik Anadol Creates a Dreaming ArchiveTheresa Reimann-Dubbers' AI looks at the MessiahJake Elwes' Dreams of Latent SpaceChapter 5Phillip Isola's Pix2Pix - Filling in the PictureMario Klingemann Changes Faces With Pix2PixAnna Ridler's Fall of the House of UsherChapter 6Jun-Yan Zhu's Cycle GAN Turns Horses into Zebras-7-Mario Klingemann Plays with CycleGANChapter 7Ahmed Elgammal's Creative Adversarial Networks (CAN)Chapter 8'But is it Art?' GANs enter the art marketChapter 9Simon Colton's The Painting FoolChapter 10Hod Lipson and Patrick Tresset's Artist RobotsPART IIIMACHINES THAT MAKE MUSIC: PUTTING THE 'RHYTHM' INTO 'ALGORITHM'Chapter 1Project Magenta Creates AI's First TuneChapter 2From WaveNet and NSynth to COCO NET: Adventures in Music MakingWaveNet: From Voice to MusicNSynth - Creating Sounds Never Heard BeforeCOCO NET: Filling in the GapsChapter 3François Pachet and his Computers that Improvise and Compose SongsThe Flow MachineChapter 4Gil Weinberg and Mason Bretan and their Robot Jazz Band Chapter 5David Cope makes Music that is 'more Bach than Bach'Chapter 6The Drunken Pint and Other Folk Music Composed by Bob Sturm and Oded Ben-Tal's AIChapter 7Rebecca Fiebrink uses Movement to Generate SoundChapter 8Marwaread Mary Farbood Sketches Music-8-Chapter 9Eduardo Miranda and his Improvising Slime MouldPart IVONCE UPON A TIME: COMPUTERS THAT TELL STORIESChapter 1The Pinocchio EffectChapter 2The Final Frontier: Computers with a Sense of HumourChapter 3AI and PoetryPablo Gervás and his Poetic AlgorithmsChapter 4Rafael Pérez y Pérez and the Problems of Creating Rounded StoriesChapter 5Nick Montfort Makes Poetry With PiChapter 6Allison Parrish Sends Probes into Semantic SpaceChapter 7Ross Goodwin and the First AI Scripted MovieChapter 8Sarah Harmon Uses AI to Create Illuminating MetaphorsChapter 9Tony Veale and His Metaphor and Story-Generating ProgrammesChapter 10Hannah Davis Turns Words into MusicChapter 11Simon Colton's Poetic FoolPart VTHE WORLD'S FIRST COMPUTER-COMPOSED MUSICAL: BEYOND THE FENCE, STAGED BY ANDROID LLOYD WEBBER AND FRIENDSPART VI-9-CAN COMPUTERS BE CREATIVE?Chapter 1A Glimpse of the Future?Creativity in Humans and MachinesAttempts to Pin Down CreativityChapter 2What Goes on in the Computer's Brain?Jason Yosinski and the Puzzle of What Machines SeeMark Riedl on Teaching Neural Networks to CommunicateChapter 3What Drives Creativity?Margaret Boden and Computer CreativityChapter 4Evaluating Creativity in ComputersGeraint Wiggins and the Mind's ChorusGraeme Ritchie's Fourteen Criteria for Measuring the Creativity of an AlgorithmAnna Jordanous's Fourteen Components of CreativityChapter 5Computers With FeelingsRosalind Picard on Developing Machines that FeelMachines Gaining Experience of the WorldMachines that SufferChapter 6The Question of ConsciousnessJohn Searle's Chinese Room and the Question of whether Computers can actually ThinkReducing Consciousness to the Sum of its PartsChapter 7Michael Graziano: Developing Conscious ComputersAwareness and AttentionSelf-Awareness, Introspection and Perseverance in ComputersGiving Computers ConsciousnessChapter 8Two Dissenting VoicesDouglas Hofstadter and the Horrors of a Future Controlled by Creative Machines-10-Pat Langley and Machines that Work More like PeopleChapter 9Can We Apply the Hallmarks of Creativity to Computers?The Need to Know Your StrengthsThe Need to Beg, Borrow or Steal Great Ideas; and the Need for Collaboration and CompetitionThe Need to Focus and not be Afraid to Make MistakesThe Need to Thrive on Ambiguity and the Need for Experience and SufferingThe Ability to Discover the Key Problem and to Spot ConnectionsChapter 10The FutureWhere We Are NowWhere We Are GoingAnd Into the Future ...ACKNOWLEDGEMENTSILLUSTRATION CREDITSENDNOTESBIBLIOGRAPHYINDEX
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