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    1. Samhälle och politik
    2. Samhälle och kultur
    3. Kultur och medier
    4. Kulturvetenskap

    Aesthetic Theory and the Video Game

    AvGraeme Kirkpatrick

    Häftad, Engelska, 2011

    283 kr

    Skickas . Fri frakt över 249 kr.

    Beskrivning

    This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.

    Produktinformation

    • Utgivningsdatum:2011-08-31
    • Mått:129 x 198 x 14 mm
    • Vikt:254 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:256
    • Förlag:Manchester University Press
    • ISBN:9780719077180

    Utforska kategorier

    • Kulturvetenskap inom Samhälle och politik
    • Medievetenskap inom Samhälle och politik

    Mer om författaren

    Graeme Kirkpatrick is Senior Lecturer in Sociology at the University of Manchester.

    Recensioner i media

    "An established scholar of the sociology of gaming and computers, Kirkpatrick (Univ. of Manchester, UK) argues video games are autonomous cultural forms that should be considered art.""Kirkpatrick positions the aesthetics of video games in interactivity, outside the traditional realm of formal or literary representation.""......adds a distinct, if rather conservative, perspective on video game play to the burgeoning field of game studies."I have yet to encounter a book as extensive and thought-provoking as Aesthetic Theory and the Video Game....Kirkpatrick’s book is an illuminating exploration of how a players body and a game intertwine, or how, “a generation of young men have grown up dancing with their hands.”There is no doubt that this book is important: for the academic theorization of gameplay, aesthetic theory, and cultural studies in its broadest, interdisciplinary or ‘indisiciplined’ manifestations… Rancière is one of a plethora of writers with whom Kirkpatrick artfully weaves propositions and readings of games to accumulate a coherently mapped theory of gaming as an aesthetic cultural practice... I have yet to encounter a book as extensive and thought provoking as Aesthetic Theory and the Video Game.You’ll never look at a controller the same way again after Kirkpatrick explains how we’ve been conditioned to use carefully designed blobs of plastic to influence an image.

    Innehållsförteckning

    • AcknowledgementsIntroduction1. The Aesthetic ApproachWhy an aesthetic approach?Play and formForm, taste and societyArt and politicsCulture industry revisited2. Ludology, Space and TimeFrom ergodicity to ludologyGameness and its limitsAbstraction, virtual space and simulacraThe rhythm of suspended timeLudology, narratology and aesthetics3. Controller, Hand, ScreenForm, vision and matterHands and touchThe controllerVideo game imageEmbodied activity and culture4. Games, Dance and GenderDance and artHabitus and embodied playChoreography in ‘Mirror’s Edge’A dance aesthetic Choreography and discourseAesthetics and gender5. Meaning and Virtual WorldsFictional worldnessNeo-baroque entertainment cultureForm and fictional contentDeath and allegoryPlay and mourning6. Political AestheticsUnit operationsRhetoric and persuasionBadiou’s inaestheticsThe ludological truth-eventDancing our way to where?Index