Häftad, Engelska, 2027
Consuming Video Games
Experience, Participation, and Culture
633 kr
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Beskrivning
Produktinformation
- Utgivningsdatum: 2027-03-01
- Mått: 156 x 234 x undefined mm
- Format: Häftad
- Språk: Engelska
- Antal sidor: 180
- Förlag: Taylor & Francis Ltd
- ISBN: 9781032510880
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Tom Brock is a Senior Lecturer in Sociology at Manchester Metropolitan University, UK.Garry Crawford is Professor of Cultural Sociology at the University of Salford, UK.
Recensioner i media
‘Brock and Crawford’s work is thoughtful and provocative, changing the way you will think about games and their consumption. Pulling from a wide range of examples, from gambling to ‘fun’ to esports, this work redefines games and culture. Brock and Crawford do a fantastic job of grounding their work in the history of what has happened and turn that into prescient commentary on what games mean now and how they will impact us in the future!’Christopher A. Paul, Professor, Communication and Media Department, Seattle University, USA‘Consuming video games masterfully brings game studies into conversation with sociological studies of consumer culture. In doing so, the authors show us the many ways games are imbricated within broader social and economic forces. By understanding games as part of consumer culture, they show that gaming is not just an example of the broader changes to contemporary capitalism. Rather games are the key site to understand the broader changes we have seen to our understandings of work, leisure, participation, consumption, and identity.’Adrienne Shaw, Professor, Department of Media Studies and Production, Temple University, USA
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