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    1. Samhälle och politik
    2. Samhälle och kultur
    3. Kultur och medier
    4. Kulturvetenskap

    Designing for Playful Engagement in Museums

    Immersion, Emotion, Narrative, and Gameplay

    AvEd Rodley

    Inbunden, Engelska, 2025

    Del i serien Routledge Guides to Practice in Museums, Galleries and Heritage

    2 493 kr

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    Häftad

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    Beskrivning

    Designing for Playful Engagement in Museums is filled with creative fodder for practitioners who wish to make more memorable and engaging experiences that promote a sense of presence, effectively evoke emotions, tell stories that transport them, and harness visitors’ innate playfulness.Providing readers with a framework for understanding playful engagement, Rodley details four concepts that, when used effectively, can create a new generation of compelling visitor experiences. This book combines research and examples from the cultural and for-profit sectors with new insights from current research in psychology, neuroscience, and human-computer interaction to explore why these concepts are valuable to designers. Reflections from leading practitioners from around the globe and across the experience design spectrum provide unique insights into the current state of practice. This is augmented by examples from the author’s 30-plus years of experience developing visitor experiences in a variety of science, art, and history museums.Designing for Playful Engagement in Museums provides practitioners with a concrete way of thinking about engagement that centers on visitors. This book will be of particular interest to professionals in museums, libraries, and archives, but will also be essential reading for academics and students engaged in the study of museums, heritage, digital humanities, and experience design.

    Produktinformation

    • Utgivningsdatum:2025-06-13
    • Mått:156 x 234 x 16 mm
    • Vikt:470 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Routledge Guides to Practice in Museums, Galleries and Heritage
    • Antal sidor:148
    • Förlag:Taylor & Francis Ltd
    • ISBN:9781032638683

    Utforska kategorier

    • Kulturvetenskap inom Samhälle och politik
    • Servicesektorn inom Ekonomi och Ledarskap
    • Referensverk och tvärvetenskap inom Samhälle och politik

    Mer om författaren

    Ed Rodley is an award-winning experience designer and a Co-Founder and Principal at The Experience Alchemists (TEA), an experience design firm serving the cultural sector and beyond. Before starting TEA, Ed was Associate Director of Integrated Media at Peabody Essex Museum (PEM) in Salem, Massachusetts, USA.

    Recensioner i media

    “In Designing for Playful Engagement in Museums, Ed Rodley offers a rigorously grounded, practice-based framework for creating transformative visitor experiences in museums. Drawing on research from psychology, neuroscience, and human–computer interaction, as well as decades of museum work, Rodley explores how immersion, emotion, narrative, and “gameful design” can revitalize audience connection. Including valuable case studies, critical reflections, and tools for implementation, this is an essential guide for museum professionals and experience designers seeking to center human engagement in museum practice. This is a timely book which makes a serious case for making our museums more playful.”Michael John Gorman, Director of the MIT Museum and Professor of the Practice of Science, Technology, and Society at MIT, USA"Ed Rodley not only invites us into the “magic circle” of museum experiences, but enlightens, transports and guides us through the process of creating engaging museum visitor experience design. Designing for Playful Engagement in Museums is recommended for all professionals seeking to improve how museums support their audiences; it is a must read for those committed to making museum visits magical."John H. Falk, CEO, Institute for Learning Innovation

    Innehållsförteckning

    • Foreword; Preface; Chapter 1 The Magic Circle of the Visitor Experience; Chapter 2 Sensory Immersion: The Sense of “Being There”; Chapter 3 Emotional Evocation: The Importance of Feeling; Chapter 4 Narrative Transportation: Storytelling in a Digital Age; Chapter 5 Gameful Participation: Encouraging Playfulness; Chapter 6 Putting Together the Pieces of Playful Engagement; Index.