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    1. Ekonomi och Ledarskap
    2. Ledarskapsböcker

    Business of Gamification

    A Critical Analysis

    AvMikolaj Dymek,Peter Zackariasson

    Häftad, Engelska, 2018

    Del i serien Routledge Advances in Management and Business Studies

    723 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today.The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general?This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

    Produktinformation

    • Utgivningsdatum:2018-08-06
    • Mått:152 x 229 x 22 mm
    • Vikt:408 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Routledge Advances in Management and Business Studies
    • Antal sidor:252
    • Förlag:Taylor & Francis Ltd
    • ISBN:9781138340145

    Utforska kategorier

    • Ledarskapsböcker inom Ekonomi och Ledarskap
    • Organisationsteori inom Ekonomi och Ledarskap
    • Medievetenskap inom Samhälle och politik

    Mer om författaren

    Mikolaj Dymek is an Associate Professor in the Department of Media and Communication Science at Mid Sweden University, Sweden.Peter Zackariasson is an Associate Professor in Marketing in the School of Business, Economics and Law at the University of Gothenburg, Sweden.

    Innehållsförteckning

    • Part 1: Internal Organisational Perspectives1. Roleplaying Games at Work: About Management, Gamification and EffectivenessEmmanuelle Savignac2. Feeding the Red Critter: The Gamification of Project Management SoftwareRaul Ferrer Conill3. Gamification as Ideological Praxis: On Play, Games and the Modding of ManagementAlf RehnPart 2: External Organisational Perspectives4. Game of Gamification: Marketing, Consumer Resistance and Digital PlayLena Olaison and Saara L. Taalas5. Win, Earn, Gain: Gamification in the History of RetailingFranck Cochoy and Johan Hagberg6. Inside the Gamification Case of a Mobile Phone Marketing Campaign: The Amalgamation of Game Studies with Marketing Communications?Mikolaj Dymek7. Samsung Nation: A Gamified ExperienceTracy Harwood and Tony Garry8. Play a Game, Save the Planet! Gamification as a Way to Promote Green ConsumptionChristian FuentesPart 3: Conceptual Perspectives9. Gamification for Sustainability: Beyond the Ludo-Aesthetical ApproachPer Fors and Thomas Taro Lennerfors10. Designing for the Play Instinct: Gamification, Collective Voodoo and Mumbo JumboStephen Webley and Karen Cham11. Total Gamification and the Limits of Our ImaginationPer H. Hedberg and Mattias Svahn12. Old Things – New NamesPeter Zackariasson