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    1. Data och IT
    2. Tillämpad datateknik

    Extended Reality

    International Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part I

    AvLucio Tommaso De Paolis,Pasquale Arpaia

    Häftad, Engelska, 2025

    Del 15737 i serien Lecture Notes in Computer Science

    828 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025.The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections:Part I: Virtual Reality; and Augmented and Mixed Reality.Part II: Extended Reality; and Extended Reality in Education and Learning.Part III: Transforming Research and Clinical Interventions with eXtended Reality.Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare.Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage.Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games.Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.

    Produktinformation

    • Utgivningsdatum:2025-08-29
    • Mått:155 x 235 x 27 mm
    • Vikt:739 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Lecture Notes in Computer Science
    • Antal sidor:469
    • Förlag:Springer International Publishing AG
    • ISBN:9783031977626
    • Originaltitel:Extended Reality

    Utforska kategorier

    • Tillämpad datateknik inom Data och IT
    • Artificiell intelligens inom Data och IT
    • Systemvetenskap och AI inom Data och IT

    Innehållsförteckning

    • .- Virtual Reality..- The Metaverse in Automotive Retail: Field Study on Implementation and Customer Interaction ..- Virtual Reality in Geoscience: An Overview ..- Maritime Training through Virtual Reality: System Design and Research Roadmap..- Spatial Cognition and Awareness of non-Euclidean Virtual Reality Environments: A pilot study on the Effect of Personality Traits..- Leveraging Transfer Learning for Niche Sign System Recognition in VR Training with Limited Data..- Navigating Social Biases through Virtual Reality Perspective Taking: Exploring the Mediating Role of Outgroup Perspective Taking ..- Immersive technologies for Cultural Heritage: Bridging History and Technology in Museums..- Exploring VR Accessibility Challenges and Solutions through Crowdsourced Insights from Reddit..- Study of VR Application in Additive Manufacturing of Customized Orthopedic Products..- Empowering Accessible Social Engagement in Virtual Reality: Piloting a preparatory Usability Experience on Neurotypical Individuals..- Examining the impact of pilot expertise and task difficulty on visual attention and flight performance in a high visual-fidelity flight simulator..- Revolutionizing Agrifood Training: The MetaLAM Virtual Laboratory for Multielement Analysis..- Exploring moral dilemmas in Virtual Reality: a literature review..- Immersive questionnaire framework for perception research studies..- Detecting the Fingers of Adult Braille Readers Using Ultraleap’s Virtual Reality Hand Tracking System..- Evaluating Usability and Immersion in a Virtual Reality Game for Fear of Flying: A Pilot Study with a Non-Phobic Sample..- Integrating Mind-Controlled Navigation into a Virtual Reality Training System..- Virtual Reality Meets Finance: How to Enhance Understanding of Risk Diversification..- Spatialized Looming Sounds in Virtual Reality: Reaction Times and Localization Accuracy..- VR for Specific Phobias: A Perspective on Adaptive and Physiological Feedback-Based Exposure Therapy..- Bio-Adaptive Virtual Humans for Arousal Regulation: A Preliminary Study..- A Vision-Based Fiducial Object Input Device for Intuitive Interaction..- Towards optimal shift mapping heuristics for ReSTIR-SSS..- Semantic Edge Extraction by Logical Operations for Room Structure Estimation Using a Segmentation Result..- 360 Nature Hub: An open repository of 360° nature videos for research and health interventions..- Augmented and Mixed Reality..- Enhancing Operator Understanding of Circular Production Facilities through Augmented Reality: A Comparative Study..- Towards Precise Geo-Localization for Outdoor Mobile Augmented Reality - State-of-the-Art in Visual Geo-Localization..- Video Game Quality of Experience Assessment of Augmented Reality User Interface for Military Purposes..- Identifying Mobile AR Application Scenarios: A Method for Environmental Agencies..- Adaptive Interface Improving User Focus in Collaborative AR Systems..- Embodiment Under Constant Force Applied by a Force Feedback Device for Spatially Augmented Forearm..- Enhancing the atmosphere in Hybrid Restaurants: a Dining Experience Assessment with Mixed Reality..- Transforming Industrial Training: A Comparative Study of Volumetric Video in Mixed Reality and Paper-Based Instructions.