• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Ljudböcker
  • Pocketböcker
  • Spel och pussel

Skapa nya rutiner – hälsoböcker upp till 50% →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Psykologi och pedagogik
    2. Pedagogik
    3. Material och digital teknik i undervisningen

    Describing and Studying Domain-Specific Serious Games

    AvJoke Torbeyns,Erno Lehtinen

    Inbunden, Engelska, 2015

    Del i serien Advances in Game-Based Learning

    529 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.

    Produktinformation

    • Utgivningsdatum:2015-09-24
    • Mått:155 x 235 x 20 mm
    • Vikt:626 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Advances in Game-Based Learning
    • Antal sidor:259
    • Upplaga:15001
    • Förlag:Springer International Publishing AG
    • ISBN:9783319202754

    Utforska kategorier

    • Material och digital teknik i undervisningen inom Psykologi och pedagogik
    • Pedagogisk metodik inom Psykologi och pedagogik

    Mer om författaren

    Dr. Joke Torbeyns is a professor at KU Leuven's Center for Instructional Psychology and Technology. Prof. Dr. Erno Lehtinen is a professor at the University of Turku. Prof. Dr. Jan Elen is a professor in KU Leuven's Educational Sciences department.

    Innehållsförteckning

    • Part 1: Game descriptions.- Chapter 1 Design of the game “Dudeman & Sidegirl: Operation clean world”, a numerical magnitude processing training.- Chapter 2 Description of the educational math game ‘Monkey Tales: the museum of Anything’.- Chapter 3 Number Navigation Game (NNG): Design principles and game description.- Chapter 4 ‘Zeldenrust’: a mathematical game-based learning environment for prevocational students.- Chapter 5 Applying motivation theory to the design of game-based learning environments.- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers.- Part 2: Empirical studies on serious games.- Chapter 7 Performance in educational math games: Is it a question of math knowledge?.- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness.- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment.- Chapter 10 Number Navigation Game experience and motivational effects.- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics.- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics.- Chapter 13 Formal and informal learning environments: Using games to support early numeracy.- Index.
    Hoppa över listan

    Du kanske också är intresserad av

    Francisco Mandes Neto, Rafael de Souza, Alex Sandro Gomes - Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning, Inbunden

    Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

    Francisco Mandes Neto, Rafael de Souza, Alex Sandro Gomes

    Inbunden, 2016

    2 897 kr

    Thomas M. Connolly, Thomas Hainey, Elizabeth Boyle, Gavin Baxter - Psychology, Pedagogy, and Assessment in Serious Games, Inbunden

    Psychology, Pedagogy, and Assessment in Serious Games

    Thomas M. Connolly, Thomas Hainey, Elizabeth Boyle, Gavin Baxter

    Inbunden, 2013

    2 161 kr

    Janna Jackson Kellinger - Guide to Designing Curricular Games, Inbunden

    Guide to Designing Curricular Games

    Janna Jackson Kellinger

    Inbunden, 2016

    1 572 kr

    Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet - Game-Based Learning Across the Lifespan, Häftad

    Game-Based Learning Across the Lifespan

    Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet

    Häftad, 2018

    1 155 kr

    Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet - Game-Based Learning Across the Lifespan, Inbunden

    Game-Based Learning Across the Lifespan

    Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet

    Inbunden, 2016

    1 155 kr

    Jan Elen, Erno Lehtinen, Joke Torbeyns - Describing and Studying Domain-Specific Serious Games, E-bok

    Describing and Studying Domain-Specific Serious Games

    Jan Elen, Erno Lehtinen, Joke Torbeyns

    E-bok
    2015

    692 kr

    Angela Piu, Cesare Fregola - Simulation and Gaming for Mathematical Education, Inbunden

    Simulation and Gaming for Mathematical Education

    Angela Piu, Cesare Fregola

    Inbunden, 2010

    2 222 kr

    Carmela Aprea, Dirk Ifenthaler - Game-based Learning Across the Disciplines, Inbunden

    Game-based Learning Across the Disciplines

    Carmela Aprea, Dirk Ifenthaler

    Inbunden, 2021

    1 572 kr

    Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton - Gamification in Learning and Education, Häftad

    Gamification in Learning and Education

    Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

    Häftad, 2018

    1 781 kr

    Ricardo Alexandre Peixoto de Queiros, Mário Teixeira Pinto - Gamification-Based E-Learning Strategies for Computer Programming Education, Inbunden

    Gamification-Based E-Learning Strategies for Computer Programming Education

    Ricardo Alexandre Peixoto de Queiros, Mário Teixeira Pinto

    Inbunden, 2016

    2 468 kr