Bokus

Advances in Game-Based Learning – serie

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38 produkter

  1. Carina Gonzalez - Student Usability in Educational Software and Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Student Usability in Educational Software and Games

    Improving Experiences

    Av Carina Gonzalez

    Inbunden, 2012

    2231 kr

    Lägg i varukorg

  2. Thomas M. Connolly, Thomas Hainey, Elizabeth Boyle, Gavin Baxter - Psychology, Pedagogy, and Assessment in Serious Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Psychology, Pedagogy, and Assessment in Serious Games

    Av Thomas M. Connolly, Thomas Hainey m. fl.

    Inbunden, 2013

    2161 kr

    Lägg i varukorg

  3. Donna Russell, James M. Laffey - Handbook of Research on Gaming Trends in P-12 Education, Inbunden. Tillgänglighet: Lägg i varukorg

    Handbook of Research on Gaming Trends in P-12 Education

    Av Donna Russell, James M. Laffey

    Inbunden, 2015

    4132 kr

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  4. Francisco Mandes Neto, Rafael de Souza, Alex Sandro Gomes - Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning, Inbunden. Tillgänglighet: Lägg i varukorg

    Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

    Av Francisco Mandes Neto, Rafael de Souza m. fl.

    Inbunden, 2016

    2992 kr

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  5. Robert Z. Zheng, Michael K. Gardner - Handbook of Research on Serious Games for Educational Applications, Inbunden. Tillgänglighet: Lägg i varukorg

    Handbook of Research on Serious Games for Educational Applications

    Av Robert Z. Zheng, Michael K. Gardner

    Inbunden, 2016

    3625 kr

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  6. Ricardo Alexandre Peixoto de Queiros, Mário Teixeira Pinto - Gamification-Based E-Learning Strategies for Computer Programming Education, Inbunden. Tillgänglighet: Lägg i varukorg

    Gamification-Based E-Learning Strategies for Computer Programming Education

    Av Ricardo Alexandre Peixoto de Queiros, Mário Teixeira Pinto

    Inbunden, 2016

    2548 kr

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  7. Gianni Panconesi, Maria Guida - Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments, Inbunden. Tillgänglighet: Lägg i varukorg

    Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

    Av Gianni Panconesi, Maria Guida

    Inbunden, 2017

    3055 kr

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  8. Angela Piu, Cesare Fregola - Simulation and Gaming for Mathematical Education, Inbunden. Tillgänglighet: Lägg i varukorg

    Simulation and Gaming for Mathematical Education

    Epistemology and Teaching Strategies

    Av Angela Piu, Cesare Fregola

    Inbunden, 2010

    2245 kr

    Lägg i varukorg

  9. Haomin Wang - Interactivity in E-Learning, Inbunden. Tillgänglighet: Lägg i varukorg

    Interactivity in E-Learning

    Case Studies and Frameworks

    Av Haomin Wang

    Inbunden, 2011

    2231 kr

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    Interactivity in E-Learning: Case Studies and Frameworks provides a comprehensive examination of interactivity, combining key perspectives from communication and media studies, distributed cognition, system affordances, user control, and social interaction. This new approach offers a holistic view …

  10. Young Kyun Baek - Gaming for Classroom-Based Learning, Inbunden. Tillgänglighet: Lägg i varukorg

    Gaming for Classroom-Based Learning

    Digital Role Playing as a Motivator of Study

    Av Young Kyun Baek

    Inbunden, 2010

    2245 kr

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  11. Karen Schrier, David Gibson - Ethics and Game Design, Inbunden. Tillgänglighet: Lägg i varukorg

    Ethics and Game Design

    Teaching Values Through Play

    Av Karen Schrier, David Gibson

    Inbunden, 2010

    1345 kr

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    Ethics and games are emerging as a very popular field of study. As such, there has become a need to define the field in terms of its primary challenges and the current state of the discipline. Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge scholars …

  12. Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher - Interdisciplinary Design of Game-based Learning Platforms, Inbunden. Tillgänglighet: Lägg i varukorg

    Interdisciplinary Design of Game-based Learning Platforms

    A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment

    Av Fengfeng Ke, Valerie Shute m. fl.

    Inbunden, 2019

    1098 kr

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    This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative …

  13. Dirk Ifenthaler, Yoon Jeon Kim - Game-Based Assessment Revisited, Inbunden. Tillgänglighet: Lägg i varukorg

    Game-Based Assessment Revisited

    Av Dirk Ifenthaler, Yoon Jeon Kim

    Inbunden, 2019

    1703 kr

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    The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening …

  14. Dirk Ifenthaler, Yoon Jeon Kim - Game-Based Assessment Revisited, Häftad. Tillgänglighet: Lägg i varukorg

    Game-Based Assessment Revisited

    Av Dirk Ifenthaler, Yoon Jeon Kim

    Häftad, 2020

    1703 kr

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    The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening …

  15. Elizabeth Bradley - Games and Simulations in Teacher Education, Inbunden. Tillgänglighet: Lägg i varukorg

    Games and Simulations in Teacher Education

    Av Elizabeth Bradley

    Inbunden, 2020

    1491 kr

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    This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the …

  16. Elizabeth Bradley - Games and Simulations in Teacher Education, Häftad. Tillgänglighet: Lägg i varukorg

    Games and Simulations in Teacher Education

    Av Elizabeth Bradley

    Häftad, 2021

    1491 kr

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    This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the …

  17. Carmela Aprea, Dirk Ifenthaler - Game-based Learning Across the Disciplines, Inbunden. Tillgänglighet: Lägg i varukorg

    Game-based Learning Across the Disciplines

    Av Carmela Aprea, Dirk Ifenthaler

    Inbunden, 2021

    1597 kr

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    The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes …

  18. Carmela Aprea, Dirk Ifenthaler - Game-based Learning Across the Disciplines, Häftad. Tillgänglighet: Lägg i varukorg

    Game-based Learning Across the Disciplines

    Av Carmela Aprea, Dirk Ifenthaler

    Häftad, 2022

    1385 kr

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    The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes …

  19. Linda Daniela - Smart Pedagogy of Game-based Learning, Inbunden. Tillgänglighet: Lägg i varukorg

    Smart Pedagogy of Game-based Learning

    Av Linda Daniela

    Inbunden, 2021

    1809 kr

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    This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has …

  20. Linda Daniela - Smart Pedagogy of Game-based Learning, Häftad. Tillgänglighet: Lägg i varukorg

    Smart Pedagogy of Game-based Learning

    Av Linda Daniela

    Häftad, 2022

    1597 kr

    Lägg i varukorg

    This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has …

  21. Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler - Serious Games Analytics, Inbunden. Tillgänglighet: Lägg i varukorg

    Serious Games Analytics

    Methodologies for Performance Measurement, Assessment, and Improvement

    Av Christian Sebastian Loh, Yanyan Sheng m. fl.

    Inbunden, 2015

    1915 kr

    Lägg i varukorg

    This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging …

  22. Elena Dell'Aquila, ‎Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, Orazio Miglino - Educational Games for Soft-Skills Training in Digital Environments, Inbunden. Tillgänglighet: Lägg i varukorg

    Educational Games for Soft-Skills Training in Digital Environments

    New Perspectives

    Av Elena Dell'Aquila, ‎Davide Marocco m. fl.

    Inbunden, 2016

    1279 kr

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    The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book …

  23. Katrin Becker - Choosing and Using Digital Games in the Classroom, Inbunden. Tillgänglighet: Lägg i varukorg

    Choosing and Using Digital Games in the Classroom

    A Practical Guide

    Av Katrin Becker

    Inbunden, 2016

    1173 kr

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    This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, …

  24. Joke Torbeyns, Erno Lehtinen, Jan Elen - Describing and Studying Domain-Specific Serious Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Describing and Studying Domain-Specific Serious Games

    Av Joke Torbeyns, Erno Lehtinen m. fl.

    Inbunden, 2015

    537 kr

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    This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as …

  25. Joke Torbeyns, Erno Lehtinen, Jan Elen - Describing and Studying Domain-Specific Serious Games, Häftad. Tillgänglighet: Lägg i varukorg

    Describing and Studying Domain-Specific Serious Games

    Av Joke Torbeyns, Erno Lehtinen m. fl.

    Häftad, 2016

    522 kr

    Lägg i varukorg

    This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as …

  26. Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler - Serious Games Analytics, Häftad. Tillgänglighet: Lägg i varukorg

    Serious Games Analytics

    Methodologies for Performance Measurement, Assessment, and Improvement

    Av Christian Sebastian Loh, Yanyan Sheng m. fl.

    Häftad, 2016

    1915 kr

    Lägg i varukorg

    This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging …

  27. Pieter Wouters, Herre van Oostendorp - Instructional Techniques to Facilitate Learning and Motivation of Serious Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Instructional Techniques to Facilitate Learning and Motivation of Serious Games

    Av Pieter Wouters, Herre van Oostendorp

    Inbunden, 2016

    1491 kr

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    The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this …

  28. Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet - Game-Based Learning Across the Lifespan, Inbunden. Tillgänglighet: Lägg i varukorg

    Game-Based Learning Across the Lifespan

    Cross-Generational and Age-Oriented Topics

    Av Margarida Romero, Kimberly Sawchuk m. fl.

    Inbunden, 2016

    1173 kr

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    The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include …

  29. Janna Jackson Kellinger - Guide to Designing Curricular Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Guide to Designing Curricular Games

    How to "Game" the System

    Av Janna Jackson Kellinger

    Inbunden, 2016

    1597 kr

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    This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as …

  30. Scott J. Warren, Greg Jones - Learning Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Learning Games

    The Science and Art of Development

    Av Scott J. Warren, Greg Jones

    Inbunden, 2017

    1173 kr

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    This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia …