Advances in Game-Based Learning – serie
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38 produkter
Student Usability in Educational Software and Games
Improving Experiences
Inbunden, 2012
2231 kr
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Psychology, Pedagogy, and Assessment in Serious Games
Av Thomas M. Connolly, Thomas Hainey m. fl.
Inbunden, 2013
2161 kr
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Handbook of Research on Gaming Trends in P-12 Education
Av Donna Russell, James M. Laffey
Inbunden, 2015
4132 kr
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Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
Av Francisco Mandes Neto, Rafael de Souza m. fl.
Inbunden, 2016
2992 kr
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Handbook of Research on Serious Games for Educational Applications
Av Robert Z. Zheng, Michael K. Gardner
Inbunden, 2016
3625 kr
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Gamification-Based E-Learning Strategies for Computer Programming Education
Av Ricardo Alexandre Peixoto de Queiros, Mário Teixeira Pinto
Inbunden, 2016
2548 kr
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Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments
Av Gianni Panconesi, Maria Guida
Inbunden, 2017
3055 kr
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Simulation and Gaming for Mathematical Education
Epistemology and Teaching Strategies
Inbunden, 2010
2245 kr
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Interactivity in E-Learning
Case Studies and Frameworks
Av Haomin Wang
Inbunden, 2011
2231 kr
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Interactivity in E-Learning: Case Studies and Frameworks provides a comprehensive examination of interactivity, combining key perspectives from communication and media studies, distributed cognition, system affordances, user control, and social interaction. This new approach offers a holistic view …
Gaming for Classroom-Based Learning
Digital Role Playing as a Motivator of Study
Inbunden, 2010
2245 kr
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Ethics and Game Design
Teaching Values Through Play
Av Karen Schrier, David Gibson
Inbunden, 2010
1345 kr
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Ethics and games are emerging as a very popular field of study. As such, there has become a need to define the field in terms of its primary challenges and the current state of the discipline. Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge scholars …
Interdisciplinary Design of Game-based Learning Platforms
A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment
Av Fengfeng Ke, Valerie Shute m. fl.
Inbunden, 2019
1098 kr
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This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative …
Game-Based Assessment Revisited
Av Dirk Ifenthaler, Yoon Jeon Kim
Inbunden, 2019
1703 kr
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening …
Game-Based Assessment Revisited
Av Dirk Ifenthaler, Yoon Jeon Kim
Häftad, 2020
1703 kr
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening …
Games and Simulations in Teacher Education
Inbunden, 2020
1491 kr
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This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the …
Games and Simulations in Teacher Education
Häftad, 2021
1491 kr
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This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the …
Game-based Learning Across the Disciplines
Av Carmela Aprea, Dirk Ifenthaler
Inbunden, 2021
1597 kr
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The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes …
Game-based Learning Across the Disciplines
Av Carmela Aprea, Dirk Ifenthaler
Häftad, 2022
1385 kr
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The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes …
Smart Pedagogy of Game-based Learning
Inbunden, 2021
1809 kr
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This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has …
Smart Pedagogy of Game-based Learning
Häftad, 2022
1597 kr
Lägg i varukorg
This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has …
Serious Games Analytics
Methodologies for Performance Measurement, Assessment, and Improvement
Av Christian Sebastian Loh, Yanyan Sheng m. fl.
Inbunden, 2015
1915 kr
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This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging …
Educational Games for Soft-Skills Training in Digital Environments
New Perspectives
Av Elena Dell'Aquila, Davide Marocco m. fl.
Inbunden, 2016
1279 kr
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The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book …
Choosing and Using Digital Games in the Classroom
A Practical Guide
Inbunden, 2016
1173 kr
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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, …
Describing and Studying Domain-Specific Serious Games
Av Joke Torbeyns, Erno Lehtinen m. fl.
Inbunden, 2015
537 kr
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This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as …
Describing and Studying Domain-Specific Serious Games
Av Joke Torbeyns, Erno Lehtinen m. fl.
Häftad, 2016
522 kr
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This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as …
Serious Games Analytics
Methodologies for Performance Measurement, Assessment, and Improvement
Av Christian Sebastian Loh, Yanyan Sheng m. fl.
Häftad, 2016
1915 kr
Lägg i varukorg
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging …
Instructional Techniques to Facilitate Learning and Motivation of Serious Games
Av Pieter Wouters, Herre van Oostendorp
Inbunden, 2016
1491 kr
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The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this …
Game-Based Learning Across the Lifespan
Cross-Generational and Age-Oriented Topics
Av Margarida Romero, Kimberly Sawchuk m. fl.
Inbunden, 2016
1173 kr
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The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include …
Guide to Designing Curricular Games
How to "Game" the System
Inbunden, 2016
1597 kr
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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as …
Learning Games
The Science and Art of Development
Av Scott J. Warren, Greg Jones
Inbunden, 2017
1173 kr
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This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia …