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Beskrivning
The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.
Image and Geometry Processing for 3-D Cinematography: An Introduction.- 3-D CINEMATOGRAPHY AND APPLICATIONS.- Stereoscopic Cinema.- Free-Viewpoint Television.- Free-Viewpoint Video for TV Sport Production.- Challenges for Multi-View Video Capture.- RECENT DEVELOPMENTS IN GEOMETRY.- Performance Capture from Multi-View Video.- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration.- Cell-Based 3D Video Capture Method with Active Cameras.- Dense 3D Motion Capture from Synchronized Video Streams.- RECENT DEVELOPMENTS IN IMAGE PROCESSING.- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object.- 3-D Lighting Environment Estimation with Shading and Shadows.- 3-D Cinematography with Approximate or No Geometry.- View Dependent Texturing Using a Linear Basis.