Häftad, Engelska, 2021
History in Games – Contingencies of an Authentic Past
Av Martin Lorber, Felix Zimmermann, Martin Lorber, Felix Zimmermann
Del i serien Studies of Digital Media Culture
669 kr
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Beskrivning
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
Produktinformation
- Utgivningsdatum: 2021-12-20
- Mått: 147 x 226 x 15 mm
- Vikt: 666 g
- Format: Häftad
- Språk: Engelska
- Serie: Studies of Digital Media Culture
- Antal sidor: 284
- Förlag: Transcript Verlag
- ISBN: 9783837654202
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Mer om författaren
Felix Zimmermann (Dr.) ist Referent für Games-Kultur, politische Bildung und Extremismus bei der Bundeszentrale für politische Bildung.
Recensioner i media
»Als Gesamtwerk führt [das Buch] alle derzeit diskutierten Aspekte des Themas Authentizität von historischen Inhalten in digitalen Spielen übersichtlich zusammen.«
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