Immersive Technology Meets Cultural Heritage

New Perspectives in Game Design, Education and Academia

634 kr

Kommande

Beskrivning

From museums to memorials, all cultural heritage institutions are constantly driving the digital transformation of their educational outreach. In the process, digital interactive activities such as games have established themselves as successful formats; and immersive technologies such as VR goggles and also AR-ready smartphones are increasingly gaining popularity to engage visitors on a new level. Looking at the specific context of cultural institutions, and with the aim of further exploiting the possibilities of XR media, the contributors to this volume present a series of best-case projects and theoretical approaches to discuss opportunities and challenges for institutions, audiences and game developers.

Produktinformation

Utforska kategorier

Mer om författaren

Hoppa över listan

Du kanske också är intresserad av

Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch - Playful Materialities, Häftad

Playful Materialities

Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch

Häftad, 2022

933 kr

Benjamin Beil, Gundolf S. Freyermuth, Isabelle Hamm, Vanessa Ossa - Gaming the Metaverse, Häftad

Gaming the Metaverse

Benjamin Beil, Gundolf S. Freyermuth, Isabelle Hamm, Vanessa Ossa

Häftad, 2025

658 kr