Lars Qvortrup – författare
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17 produkter
Hypercomplex Society
Häftad, 2003
431 kr
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Should today’s society be termed an «information» or a «network» society? This book provides an alternative choice—the hypercomplex society, which is a critical, complex-theoretical understanding of society whose growing level of social complexity represents the basic challenge of our current …
Production Methods
Behind the Scenes of Virtual Inhabited 3D Worlds
Av Lars Qvortrup, Kim H. Madsen
E-bok, 2012
755 kr
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Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people''s every day environment, not only office …
Virtual Space
Spatiality in Virtual Inhabited 3D Worlds
E-bok, 2011
2174 kr
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Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the …
Virtual Space
Spatiality in Virtual Inhabited 3D Worlds
Häftad, 2012
1690 kr
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Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the …
Production Methods
Behind the Scenes of Virtual Inhabited 3D Worlds
Av Kim H. Madsen, Lars Qvortrup
Häftad, 2012
568 kr
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Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office …
Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
E-bok, 2013
2174 kr
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Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to …
Virtual Applications
Applications with Virtual Inhabited 3D Worlds
Av Lars Qvortrup, Peter B. Andersen
E-bok, 2013
1470 kr
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3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into which users and objects …
Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
Häftad, 2012
1690 kr
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Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to …
Virtual Applications
Applications with Virtual Inhabited 3D Worlds
Av Peter B. Andersen, Lars Qvortrup
Häftad, 2010
1129 kr
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3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into which users and objects …
Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
Inbunden, 2000
1690 kr
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Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to …
Virtual Space
Spatiality in Virtual Inhabited 3D Worlds
Inbunden, 2002
1690 kr
Lägg i varukorg
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the …
Virtual Applications
Applications with Virtual Inhabited 3D Worlds
Av Peter B. Andersen, Lars Qvortrup
Inbunden, 2004
1129 kr
Lägg i varukorg
3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into which users and objects …
Concept of the Network Society
Post-Ontological Reflections
Av Niels Lehmann, Lars Qvortrup m. fl.
Häftad, 2007
431 kr
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Our current society has been called a 'network society'. But what lies behind this name? Has society changed, or has our observation of society? There can hardly be any doubt that the conditions for describing the world have changed. Since the turn of the 20th century, at least, we have known that …
Knowledge, Education & Learning
E-Learning in the Knowledge Society
Häftad, 2006
271 kr
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Present-day society is often referred to as a knowledge society. But how can knowledge be defined and what role does it play, along with the related or connected concepts of learning and media/ICT? In what sense does learning lead to knowledge, what forms of learning are adequate in the so-called …
Moving Media Studies
Remediation Revisited
Av Heidi Philipsen, Lars Qvortrup
Häftad, 2007
351 kr
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Sometimes, basic questions must be raised, and this is what this book does: What do we understand by a "medium"? How do we observe "communication"? What does it mean to say that communication is mediated? How should we interpret the idea of immediacy? The background for raising these questions is …
Social Experiments with Information Technology and the Challenges of Innovation
Av Lars Qvortrup, Claire Ancelin m. fl.
Inbunden, 1987
1690 kr
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A Selection of Papers from the EEC Conference on Social Experiments with Information Technology in Odense, Denmark, January 13-15, 1986