Michael Salmond – författare
Visar alla böcker från författaren Michael Salmond. Handla med fri frakt och snabb leverans.
10 produkter
Video Game Level Design
How to Create Video Games with Emotion, Interaction, and Engagement
Häftad, 2021
487 kr
Lägg i varukorg
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it …
Video Game Level Design
How to Create Video Games with Emotion, Interaction, and Engagement
E-bok, 2021
519 kr
Lägg i varukorg
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it …
Video Game Level Design
How to Create Video Games with Emotion, Interaction, and Engagement
E-bok, 2021
530 kr
Lägg i varukorg
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it …
Video Game Design
Principles and Practices from the Ground Up
E-bok, 2016
578 kr
Lägg i varukorg
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a …
Fundamentals of Interactive Design
Av Michael Salmond, Gavin Ambrose
E-bok, 2015
401 kr
Lägg i varukorg
This book will help you design media that engages, entertains, communicates and ''sticks'' with the audience. Packed with examples of groundbreaking interactive design, this book provides a solid introduction to the principles of interactive communication and detailed case studies from …
Video Game Design
Principles and Practices from the Ground Up
E-bok, 2017
566 kr
Lägg i varukorg
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a …
Video Game Design
Principles and Practices from the Ground Up
Häftad, 2019
542 kr
Lägg i varukorg
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a …
Fundamentals of Interactive Design
Av Michael Salmond, Gavin Ambrose
E-bok, 2013
401 kr
Lägg i varukorg
This book will help you design media that engages, entertains, communicates and ''sticks'' with the audience. Packed with examples of groundbreaking interactive design, this book provides a solid introduction to the principles of interactive communication and detailed case studies from …
Video Game WorldBuilding
Creating Believable Immersion
Inbunden, 2027
1140 kr
Kommande
This book explores the discipline of World Design, also referred to as World Building, within large and small video game studios and outlines the fundamental skill sets required to become a World Builder, covering the theoretical aspects of moving from a concept to executing a digitally imagined …
Video Game WorldBuilding
Creating Believable Immersion
Häftad, 2027
322 kr
Kommande
This book explores the discipline of World Design, also referred to as World Building, within large and small video game studios and outlines the fundamental skill sets required to become a World Builder, covering the theoretical aspects of moving from a concept to executing a digitally imagined …