Panos Markopoulos – författare
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Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children - whether toys, games, educational products, or websites - are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.
Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies.
This book is recommended for usability experts, product developers, and researchers in the field.
Presents an essential background in child development and child psychology, particularly as they relate to technology Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management1 626 kr
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1 681 kr
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People go about their daily tasks with an in-built awareness of their social and physical environments. This awareness helps them to work cooperatively in groups, coordinate actions, and to maintain and enhance social communication with others. Networked technology has extended the reach of people''s awareness to remote and distributed groups and provided access to a much larger social network than was previously feasible.
Awareness systems that are designed to support people to build up, maintain and make use of these extended networks are attracting the interest of industry, and include buddy lists in instant messaging, sustained audio-video links, active contact lists on mobile phones and so forth.
This book contains contributions from leading researchers in the field and looks at the design of awareness systems from theoretical foundations through to empirical studies and design concepts and will be of interest to practitioners and researchers in the field of HCI.
1 123 kr
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1 459 kr
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Crowdsourcing is an emerging paradigm that promises to transform several domains: creative work, business work, cultural cooperation, etc. Crowdsourcing reflects the close-knit interplay between the latest computer technologies, the rapidly changing work model of the 21st century, and the very nature of people. The interplay makes for an exciting but at the same time challenging new field to investigate under the lens of a diverse set of disciplines, ranging from the technical to the social and from the theoretical to the applied. Early research has focused on an aspect of crowdsourcing known as micro-tasking. Micro-tasks are simple tasks (like image annotations) that anyone could perform. An emerging area is how to utilize crowdsourcing to solve problems that go beyond simple tasks towards more complex ones, that require collaboration and creativity. In juxtaposition to micro-task crowdsourcing, this book investigates macro-task crowdsourcing and its potential.
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End-User Development
8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings
565 kr
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734 kr
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The paper track received 26 submissions, of which 11 full and 4 short papers were selected after a rigorous double-blind review process. The papers focus on “Democratizing AI development”, namely on EUD for AI-based systems, where end users are called-on to become end-user developers of intelligent agents, digital twins, collaborative systems and social robots.
565 kr
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Distributed, Ambient, and Pervasive Interactions
Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings
565 kr
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This book constitutes the refereed proceedings of the Second International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 58 papers included in this volume are organized in topical sections on design frameworks and models for intelligent interactive environments; natural interaction; cognitive, perceptual and emotional issues in ambient intelligence; user experience in intelligent environments; developing distributed, pervasive and intelligent environments; smart cities.
Ambient Intelligence
European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers
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708 kr
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Distributed, Ambient, and Pervasive Interactions
Third International Conference, DAPI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
565 kr
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734 kr
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1 091 kr
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1 459 kr
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This book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems and related services by closely observing the needs of potential end-users through adopting a design thinking approach.
A wide range of design approaches are explored, some emphasizing on the physicality of interaction and the products designed, others exploring interactive design and the emerging user experience (UX) with a focus on the value to the end-user. Contemporary design processes and the role of software tools to support design are also discussed. The researchers draw their expertise from a wide range of fields and it is this interdisciplinary approach which provides a unique perspective resulting in a flexible collection of methods that can be applied to a wide range of design contexts.
Interaction and UX designers andproduct design specialists will all find Collaboration in Creative Design an essential read.
Distributed, Ambient and Pervasive Interactions
4th International Conference, DAPI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings
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This book constitutes the refereed proceedings of the 4th International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
This volume contains papers addressing the following major topics: designing and developing smart environments; tracking and recognition techniques in ambient intelligence; human behavior in smart environments; emotions and affect in intelligent environments; and smart cities and communities.Distributed, Ambient and Pervasive Interactions
5th International Conference, DAPI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017, Proceedings
565 kr
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This book constitutes the refereed proceedings of the 5th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences
was carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
This volume contains papers addressing the following major topics: designing and evaluating distributed, ambient and pervasive interactions; natural interaction; smart cities; art and cultural heritage in smart environments; smart environments for quality of life; smart environments for learning and creativity; and ambient games and humour.
End-User Development
6th International Symposium, IS-EUD 2017, Eindhoven, The Netherlands, June 13-15, 2017, Proceedings
565 kr
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734 kr
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1 123 kr
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565 kr
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734 kr
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566 kr
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734 kr
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