Petter Nallo - Böcker
402 kr
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The hardcover Gamemaster sourcebook, Beyond Darkness and Madness, for KULT: Divinity Lost. This essential guide equips Gamemasters with tools for crafting chilling narratives and immersive gameplay.
Nominated for Best Writing in the 2022 Ennie Awards
Hardcover Gamemaster Sourcebook 296 pages
Beyond Darkness and Madness is a Gamemaster sourcebook for KULT: Divinity Lost. This supplement outlines the Gamemaster?s overall responsibilities and provides them with tools for running effective gaming sessions and presenting horrifying narratives. Additionally, the source book provides inspiration for developing compelling narratives, intriguing characters, and personalized settings.
The book is divided into three distinct sections - Storytelling, Atmosphere, and Reflections. It is written by Jason Fryer, a veteran of KULT who wrote the Purgatory source book for KULT 2nd edition in 1996. He made his debut in KULT: Divinity Lost with the quickplay scenario The Atrocity Exhibition. Additional writers include Jacqueline Bryk, Alex Obernigg, and Petter Nallo.
Part One - Storytelling discusses the various aspects and levels of plot-building, maintaining narratives at and away from the table, and upholding the game?s Agenda, Principles, Fiction, and Moves throughout the process. Additionally, techniques for utilizing and expanding the Intrigue Map, Downtime, and the Horror Contract are provided, including how to create compelling events, characters, and settings.
Part Two - Atmosphere provides an in-depth examination of various horror themes and milieus, and inspiration and techniques for utilizing them to enhance the storytelling experience. Specifically, chapters in this section explore the different aspects of body horror, extreme horror, existential dread, trauma, and the sublime.
Part Three - Reflections provides variant settings for the KULT mythos, allowing for more personalized and divergent stories. By utilizing the techniques and tools presented here, the Gamemaster can create scenarios and campaigns tailored to genres such as action horror, Asian horror, magical realism, survival horror, and the uncanny.
PDF is included via a code in the product (if it's missing, contact Helmgast)
Note: THIS GAME EXPLORES MATURE THEMES. The content of this book explores psychological and body horror. There are explicit examples of physical and mental abuse, violence, sexual assault, religious exploitation, child abuse, mental illness, kidnapping and abduction, animal cruelty/death, pregnancy/childbirth, miscarriages/abortion, drug use, self-harm and suicide, blood, and death.
602 kr
Skickas
A Gamemaster sourcebook for KULT: Divinity Lost. This essential guide equips Gamemasters with tools for crafting chilling narratives and immersive gameplay. This ?Black Edition? exclusive variant features an all-black cloth cover with the KULT name in blood red. This is for the hardcore KULT-fan, looking for something extraordinary. PDF included.
Nominated for Best Writing in the 2022 Ennie Awards
Hardcover Gamemaster Sourcebook 296 pages
The ?Black Edition? exclusive cover variant features an all-black cloth cover with the KULT name in blood red.
Beyond Darkness and Madness is a Gamemaster sourcebook for KULT: Divinity Lost. This supplement outlines the Gamemaster?s overall responsibilities and provides them with tools for running effective gaming sessions and presenting horrifying narratives. Additionally, the source book provides inspiration for developing compelling narratives, intriguing characters, and personalized settings.
The book is divided into three distinct sections - Storytelling, Atmosphere, and Reflections. It is written by Jason Fryer, a veteran of KULT who wrote the Purgatory source book for KULT 2nd edition in 1996. He made his debut in KULT: Divinity Lost with the quickplay scenario The Atrocity Exhibition. Additional writers include Jacqueline Bryk, Alex Obernigg, and Petter Nallo.
Part One - Storytelling discusses the various aspects and levels of plot-building, maintaining narratives at and away from the table, and upholding the game?s Agenda, Principles, Fiction, and Moves throughout the process. Additionally, techniques for utilizing and expanding the Intrigue Map, Downtime, and the Horror Contract are provided, including how to create compelling events, characters, and settings.
Part Two - Atmosphere provides an in-depth examination of various horror themes and milieus, and inspiration and techniques for utilizing them to enhance the storytelling experience. Specifically, chapters in this section explore the different aspects of body horror, extreme horror, existential dread, trauma, and the sublime.
Part Three - Reflections provides variant settings for the KULT mythos, allowing for more personalized and divergent stories. By utilizing the techniques and tools presented here, the Gamemaster can create scenarios and campaigns tailored to genres such as action horror, Asian horror, magical realism, survival horror, and the uncanny.
PDF is included and will be delivered via email within 48 hours from purchase. Note that the PDF only features the Standard Edition cover.
Note: THIS GAME EXPLORES MATURE THEMES. The content of this book explores psychological and body horror. There are explicit examples of physical and mental abuse, violence, sexual assault, religious exploitation, child abuse, mental illness, kidnapping and abduction, animal cruelty/death, pregnancy/childbirth, miscarriages/abortion, drug use, self-harm and suicide, blood, and death.
602 kr
Skickas
This scenario collection for KULT: Divinity Lost contains seven standa-alone scenarios, set in different times and locations and explore different parts of the Kult mythos. This ?Black Edition? exclusive variant features an all-black cloth cover with the KULT name in blood red. This is for the hardcore KULT-fan, looking for something extraordinary.
Hardcover Scenario book 222 pages
The ?Black Edition? exclusive cover variant features an all-black cloth cover with the KULT name in blood red.
Taroticum and Other Tales contains seven stand-alone scenarios for KULT: Divinity Lost. They are set in different times and locations and explore different parts of the Kult mythos. The scenarios are all designed to be quick and easy to pick up and play.
Taroticum ? Taroticum revolves around a deck of Tarot cards that has the power to manipulate the Illusion. Set in London in 1892 and in 1992, in Inferno, and close to Achlys where time has ceased to exist. Oakwood Heights ? November 2016. We follow a group of people from the Detroit DA?s office and the local Police Force partaking in a crime scene reconstruction. Soon we learn that everyone has a hidden agenda as the story unfolds. La Cena ? Miami 1967. The Cruz family is preparing a seven course dinner for their eldest son who is returning from Cuba with the last Freedom Flight. The city trembles in the summer heat and so are the tensions and hidden frustration in the Cruz family. The Summit ? The Monarch, a skyscraper existing in Elysium as well as in Inferno. A borderland of struggle and violence. Each floor is filled with gruesome scenes and madness and in the top floor the Architect of this mad construction awaits. Island of the Dead ? On the 12th of June 2013, flight DY13001 leaves Bangkok, Thailand. After just over an hour it crashes into the stormy sea. A few survivors drift ashore on a remote island. They have to adapt and survive in the strange jungle and try to get away before the island will devour them. Laraine Estate ? In the late summer of 2018, a famous youtuber and urban explorer goes missing while breaking into the Laraine Estate, an old mansion with a long history. Deep beneath the old mansion something lurks, and drives people into lust and perversions. The Atrocity Exhibition ? At an exclusive midnight showing at the Cecil Torne Art Centre in the autumn of 2017, the complete works of Guy Vaquelines entire Triumph De La Mort collection will be displayed. What no ones knows is that the paintings are infused with magic and bringing them together like this will have unexpected consequences.PDF is included via a code in the product (if it's missing, contact Helmgast)
559 kr
Skickas
KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game ?Kult?, originally released in 1991. This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.
Hardcover Core Rules book 384 pages
?We live in a world where the sun has set.?
KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game ?Kult?, originally released in 1991. This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.
In KULT: Divinity Lost, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right?the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn?t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
PDF is included via a code in the product (if it's missing, contact Helmgast)
Note: THIS GAME EXPLORES MATURE THEMES. The content of this book explores psychological and body horror. There are explicit examples of physical and mental abuse, violence, sexual assault, religious exploitation, child abuse, mental illness, kidnapping and abduction, animal cruelty/death, pregnancy/childbirth, miscarriages/abortion, drug use, self-harm and suicide, blood, and death.
452 kr
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Discover the second version of the KULT: Divinity Lost 4th Edition Core Rules. This pocket-sized, all-text version mimics the traditional bible format and features a striking black cloth cover with gold foil print.
Core Rules book400 pages
PDF of the 4th Edtion Core Rules (Retail Edition full colour) included!
The Bible Edition (2nd version) is a ?pocket version? of the KULT: Divinity Lost Core Rules, in an all-text version. The book is in the same physical format as a typical bible. The 2nd version of the Bible Edition features a black cloth cover, with gold foil print on top, and two color print inside with blood red headlines, making them clearer and more visible than the 1st version of the Bible Edition. Just as with the 1st version, the edges of the pages are gold coloured.
ABOUT KULT
?We live in a world where the sun has set.?
KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game ?Kult?, originally released in 1991. This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.
In KULT: Divinity Lost, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right?the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn?t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
PDF is included via a code in the product (if it's missing, contact Helmgast)
Note: THIS GAME EXPLORES MATURE THEMES. The content of this book explores psychological and body horror. There are explicit examples of physical and mental abuse, violence, sexual assault, religious exploitation, child abuse, mental illness, kidnapping and abduction, animal cruelty/death, pregnancy/childbirth, miscarriages/abortion, drug use, self-harm and suicide, blood, and death.
252 kr
Skickas
Noir Grundbok är den prisbelönta grundregelboken för rollspelet Noir, som utspelar sig i en era av världsligt förfall, mysterier, våld och mörk erotik. Scenen är mångmiljonstaden Sandukar, det jättelika Imperiets hjärta. Det är en plats för hårdkokta män, farliga kvinnor och fallna kämparsom nu görs tillgänglig igen till ett nytt pris. PDF ingår.
Detta är grundregelboken till Noir, vilken innehåller allt du behöver för att kunna spela (förutom tio-sidiga tärningar)! Den är på 352 sidor.
Noir röstades fram av Speltidningen Fenix läsare till Årets rollspel 2006, och fick toppbetyg när det recenserades: http://www.speltidningen.se/recensioner/gamedetail.asp?g=242&t=2
NOIR
Det är en era av världsligt förfall, mysterier, våld och mörk erotik. Scenen är mångmiljonstaden Sandukar, det jättelika Imperiets hjärta. Det är en plats för hårdkokta män, farliga kvinnor och fallna kämpar ? individer som följer sina egna regler och som genom sina handlingar bevisar vad som är rätt eller fel.
Det är en resa in i en tillvaro där starka och destruktiva känslor som begär, aggression och hämndlystnad härskar över de mörka bakgatorna. Egoism, girighet och fåfänga överskuggar glömda dygder som kärlek, rättvisa och generositet.
I Statens ministerier styr de ansiktslösa byråkraterna genom motsägelsefulla formulär och ogenomträngliga regleringar. I festvåningarna planerar de högborna intrikata konspirationer och lömska intriger för makt och välstånd. På gatan kämpar den vanliga medborgaren mot brutala gangstrar, korrumperade poliser och sadistiska arbetsgivare, i en kamp för att se morgondagen an.
Det är en tid för ovilliga hjältar.
Noir är ett dystopiskt rollspel skrivet av två veteraner inom svensk rollspelsutveckling, Marco Behrmann och Petter Nallo. Mellan sig har de nära 30 års erfarenhet av rollspel och ligger bakom titlar som KULT: Divinity Lost, Eon, Neotech och Viking.
Noir utforskar människans mörkaste sidor och rekommenderas inte för känsliga personer eller för barn under 15 år.
Detta är Noir:
En mörk, vuxen och nervkittlande dystopisk och fascistisk spelvärld inspirerad av exempelvis Dark City, The Crow, Se7en, Sin City, Blade Runner, Batman Begins, V för Vendetta, Inception, Max Payne, L.A. Konfidentiellt, Basic Instinct och klassiska film noir-filmer, samt verk av Clive Barker, David Lynch och Franz Kafka Ett massivt bakgrundskapitel beskriver den gotiska huvudstaden Sandukar, Imperiets hjärta, och ger en inblick i vardagslivet, organisationer, personligheter och historia, i en spelvärld kraftigt influerad av första hälften av vår världs 1900-tal Ett tydligt och konsekvent regelverk som löper likt en röd tråd genom alla aspekter av systemet Förankring av spelarnas huvudpersoner i berättelsen genom bindningar, relationer och personliga mål Genomtänkt huvudpersonskapande med få och breda förmågor men mängder av smala expertiser som ger karaktär åt personerna Innovativt system där huvudpersonernas drivkrafter, vilja och personlighet direkt styr vad som sker i berättelserna Regler för spelarinflytande genom påverkan av Ödet och hennes nycker Actionfyllt, spännande och narrativt stridssystem där taktiska val och spelarinblandning direkt påverkar utgången Nyskapande regelverk för hantering av sociala konflikter, förförelse, sex och övertalning, där både huvudpersonernas och spelarnas val aktivt inverkar på händelseförloppet Djuplodande information om, och mallar för, hur man som berättare lägger upp verkligt dynamiska berättelser med ett huvudpersonsfokus, behandlar fria spelarval samt smidigt hanterar berättarpersoner Beskrivning av det övernaturliga, det som av vissa kallas ?Smittan?Här finns en komplett förhandstitt på regelboken: http://www.noir.nu/content/view/61/32/
PDF ingår alltid via en kod i produkten (om den saknas, kontakta Helmgast)
257 kr
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The Tarot Cards for KULT: Divinity Lost is both a typical tarot deck and an essential tool for helping gamemasters to get inspired and create stories through tarot readings.
The Tarot Cards for KULT: Divinity Lost consists of 68 cards, rich in symbolism and designed specifically for the KULT mythos.
The deck is used by the gamemaster to ? through readings ? create plots, antagonist, locations, and allies for when planning a campaign. It can also be used in-game when introducing new locations and characters in the heat of the moment.
The Tarot Deck is recommended for use with the scenario Taroticum in the book Taroticum and Other Tales.
PDF is included via a code in the product (if it's missing, contact Helmgast)
402 kr
Skickas
This scenario collection for KULT: Divinity Lost contains seven standa-alone scenarios. They are set in different times and locations and explore different parts of the Kult mythos. The scenarios are all designed to be quick and easy to pick up and play.
Hardcover Scenario book 222 pages
Taroticum and Other Tales contains seven stand-alone scenarios for KULT: Divinity Lost. They are set in different times and locations and explore different parts of the Kult mythos. The scenarios are all designed to be quick and easy to pick up and play.
Taroticum ? Taroticum revolves around a deck of Tarot cards that has the power to manipulate the Illusion. Set in London in 1892 and in 1992, in Inferno, and close to Achlys where time has ceased to exist. Oakwood Heights ? November 2016. We follow a group of people from the Detroit DA?s office and the local Police Force partaking in a crime scene reconstruction. Soon we learn that everyone has a hidden agenda as the story unfolds. La Cena ? Miami 1967. The Cruz family is preparing a seven course dinner for their eldest son who is returning from Cuba with the last Freedom Flight. The city trembles in the summer heat and so are the tensions and hidden frustration in the Cruz family. The Summit ? The Monarch, a skyscraper existing in Elysium as well as in Inferno. A borderland of struggle and violence. Each floor is filled with gruesome scenes and madness and in the top floor the Architect of this mad construction awaits. Island of the Dead ? On the 12th of June 2013, flight DY13001 leaves Bangkok, Thailand. After just over an hour it crashes into the stormy sea. A few survivors drift ashore on a remote island. They have to adapt and survive in the strange jungle and try to get away before the island will devour them. Laraine Estate ? In the late summer of 2018, a famous youtuber and urban explorer goes missing while breaking into the Laraine Estate, an old mansion with a long history. Deep beneath the old mansion something lurks, and drives people into lust and perversions. The Atrocity Exhibition ? At an exclusive midnight showing at the Cecil Torne Art Centre in the autumn of 2017, the complete works of Guy Vaquelines entire Triumph De La Mort collection will be displayed. What no ones knows is that the paintings are infused with magic and bringing them together like this will have unexpected consequences.PDF is included via a code in the product (if it's missing, contact Helmgast)
379 kr
Skickas
203 kr
Skickas
Gallery of Souls is a standalone scenario book for KULT: Divinity Lost, set in 1951 Los Angeles. Players take on the roles of criminals caught by a mob boss, tasked with finding an artist amidst a deadly conflict.
44 pages
Gallery of Souls is a stand alone scenario for KULT: Divinity Lost. It takes place in 1951 Los Angeles. The player characters, criminals and swindlers who have been caught by the mob boss, must repay their debts by finding an artist named Christian Starker. What they don?t know is that they have been thrown right into a fight between a Death Magician and a Lictor.
The scenario comes with 4 pre-made characters.
PDF is included via a code in the product (if it's missing, contact Helmgast)
Note: THIS GAME EXPLORES MATURE THEMES. The content of this book explores psychological and body horror. There might be explicit examples of physical and mental abuse, violence, sexual assault, religious exploitation, child abuse, mental illness, kidnapping and abduction, animal cruelty/death, pregnancy/childbirth, miscarriages/abortion, drug use, self-harm and suicide, blood, and death.
ABOUT KULT: DIVINITY LOST
In KULT: DIVINITY LOST, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right?the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn?t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
KULT: DIVINITY LOST is a reboot of the highly acclaimed and infamous contemporary horror role-playing game ?Kult?, originally released a quarter of a century ago, in 1991. This anniversary version of the game features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death. KULT: Divinity Lost is published by Swedish game publisher Helmgast, under license from Cabinet Entertainment (owner of the KULT trademark).
203 kr
Skickas
Together Unto Death is a standalone scenario book for KULT: Divinity Lost, featuring 40 pages of immersive gameplay. Players embody two Enwildened Gods trapped in a cycle of death and rebirth in modern New York City.
40 pages
Together Unto Death is a stand alone scenario for KULT: Divinity Lost. The players take the role of two Enwildened Gods who have fallen for the lure of Elysium and are trapped in the machinery of death. Throughout the eras, their father has hunted and brutally murdered their many incarnations. Now, reincarnated in the modern New York City, the characters have the chance to see through the illusion and learn of their origins and fight for another fate.
This scenario is meant for two players and one game master.
This is the first printed edition. It was released as a free PDF on Christmas 2022.
PDF is included via a code in the product (if it's missing, contact Helmgast)
Note: THIS GAME EXPLORES MATURE THEMES. The content of this book explores psychological and body horror. There might be explicit examples of physical and mental abuse, violence, sexual assault, religious exploitation, child abuse, mental illness, kidnapping and abduction, animal cruelty/death, pregnancy/childbirth, miscarriages/abortion, drug use, self-harm and suicide, blood, and death.
ABOUT KULT: DIVINITY LOST
In KULT: DIVINITY LOST, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right?the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn?t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
KULT: DIVINITY LOST is a reboot of the highly acclaimed and infamous contemporary horror role-playing game ?Kult?, originally released a quarter of a century ago, in 1991. This anniversary version of the game features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death. KULT: Divinity Lost is published by Swedish game publisher Helmgast, under license from Cabinet Entertainment (owner of the KULT trademark).