Gaming Globally
Production, Play, and Place
E-bok
PDF, Engelska, 20161 367 kr
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Beskrivning
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.