Demetri Terzopoulos - Böcker
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5 produkter
5 produkter
1 499 kr
Skickas inom 7-10 vardagar
Computer vision is a rapidly developing and highly interdisciplinary field of computer science and engineering. An increasing number of researchers are turning their attention to the development of vision algorithms that can analyse dynamic images at real-time rates. Real-time vision is needed for automated systems to keep pace with real-world activities and thus control or respond appropriately to them. This is the first book devoted to the subject of real-time computer vision, and includes articles by some of the leading researchers in the world. The focus is on algorithms for interpreting visual input at video rates and on using the gathered information for decision-making and control. Topics covered include: shape recovery; model-based vehicle tracking; active exploration; tracking heads and eyes; controlling robot behavior; visual monitoring; controlling distributed robots. The book will be of interest to students, researchers and engineers involved in the design and programming of visually guided systems.
1 584 kr
Skickas inom 10-15 vardagar
Large-scale video networks are of increasing importance in a wide range of applications. However, the development of automated techniques for aggregating and interpreting information from multiple video streams in real-life scenarios is a challenging area of research.Collecting the work of leading researchers from a broad range of disciplines, this timely text/reference offers an in-depth survey of the state of the art in distributed camera networks. The book addresses a broad spectrum of critical issues in this highly interdisciplinary field: current challenges and future directions; video processing and video understanding; simulation, graphics, cognition and video networks; wireless video sensor networks, communications and control; embedded cameras and real-time video analysis; applications of distributed video networks; and educational opportunities and curriculum-development.Topics and features: presents an overview of research in areas of motion analysis, invariants, multiple cameras for detection, object tracking and recognition, and activities in video networks; provides real-world applications of distributed video networks, including force protection, wide area activities, port security, and recognition in night-time environments; describes the challenges in graphics and simulation, covering virtual vision, network security, human activities, cognitive architecture, and displays; examines issues of multimedia networks, registration, control of cameras (in simulations and real networks), localization and bounds on tracking; discusses system aspects of video networks, with chapters on providing testbed environments, data collection on activities, new integrated sensors for airborne sensors, face recognition, and building sentient spaces; investigates educational opportunities and curriculum development from the perspective of computer science and electrical engineering.This unique text will be of great interest to researchers and graduate students of computer vision and pattern recognition, computer graphics and simulation, image processing and embedded systems, and communications, networks and controls. The large number of example applications will also appeal to application engineers.
1 584 kr
Skickas inom 10-15 vardagar
Large-scale video networks are of increasing importance in a wide range of applications. However, the development of automated techniques for aggregating and interpreting information from multiple video streams in real-life scenarios is a challenging area of research.Collecting the work of leading researchers from a broad range of disciplines, this timely text/reference offers an in-depth survey of the state of the art in distributed camera networks. The book addresses a broad spectrum of critical issues in this highly interdisciplinary field: current challenges and future directions; video processing and video understanding; simulation, graphics, cognition and video networks; wireless video sensor networks, communications and control; embedded cameras and real-time video analysis; applications of distributed video networks; and educational opportunities and curriculum-development.Topics and features: presents an overview of research in areas of motion analysis, invariants, multiple cameras for detection, object tracking and recognition, and activities in video networks; provides real-world applications of distributed video networks, including force protection, wide area activities, port security, and recognition in night-time environments; describes the challenges in graphics and simulation, covering virtual vision, network security, human activities, cognitive architecture, and displays; examines issues of multimedia networks, registration, control of cameras (in simulations and real networks), localization and bounds on tracking; discusses system aspects of video networks, with chapters on providing testbed environments, data collection on activities, new integrated sensors for airborne sensors, face recognition, and building sentient spaces; investigates educational opportunities and curriculum development from the perspective of computer science and electrical engineering.This unique text will be of great interest to researchers and graduate students of computer vision and pattern recognition, computer graphics and simulation, image processing and embedded systems, and communications, networks and controls. The large number of example applications will also appeal to application engineers.
Computer Animation and Simulation ’95
Proceedings of the Eurographics Workshop in Maastricht, The Netherlands, September 2–3, 1995
Häftad, Engelska, 1995
554 kr
Skickas inom 10-15 vardagar
"Eurographics" is a series of workshops, an international forum where researchers convene to exchange knowledge and experience related to the theme of creating realistic computer animation based on the simulation of physical and biological phenomena. The 16 chapters in this book present novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects (solid, fluid and gaseous), as well as the behaviours of living systems such as plant, lower animals and animals (growth and metamophosis, motion control, locomotion, etc). The book demonstrates the confluence of animation and simulation, a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes.
Programming Language Ada. Reference Manual
American National Standards Institute, Inc. ANSI/MIL-STD-1815A-1983. Approved 17 February 1983
Häftad, Engelska, 1983
882 kr
Skickas inom 10-15 vardagar