Digital Game Studies – serie
Visar alla böcker i serien Digital Game Studies. Handla med fri frakt och snabb leverans.
22 produkter
Game Time
Understanding Temporality in Video Games
Häftad, 2018
423 kr
Lägg i varukorg
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for …
Playing with Religion in Digital Games
Av Heidi A. Campbell, Gregory P. Grieve
Inbunden, 2014
955 kr
Lägg i varukorg
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the …
Playing with Religion in Digital Games
Av Heidi A. Campbell, Gregory P. Grieve
Häftad, 2014
327 kr
Lägg i varukorg
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the …
Playing with Religion in Digital Games
Av Heidi A. Campbell, Gregory P. Grieve
E-bok, 2014
101 kr
Lägg i varukorg
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the …
Playing to Win
Sports, Video Games, and the Culture of Play
Inbunden, 2015
843 kr
Lägg i varukorg
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development …
Playing to Win
Sports, Video Games, and the Culture of Play
Häftad, 2015
287 kr
Lägg i varukorg
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development …
Thinking About Video Games
Interviews with the Experts
Inbunden, 2015
983 kr
Lägg i varukorg
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to …
Thinking About Video Games
Interviews with the Experts
Häftad, 2015
280 kr
Lägg i varukorg
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to …
Gaming Representation
Race, Gender, and Sexuality in Video Games
Av Jennifer Malkowski, TreaAndrea M. Russworm
Inbunden, 2017
1010 kr
Lägg i varukorg
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers …
Gaming Representation
Race, Gender, and Sexuality in Video Games
Av Jennifer Malkowski, TreaAndrea M. Russworm
Häftad, 2017
411 kr
Lägg i varukorg
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers …
Gaming Representation
Race, Gender, and Sexuality in Video Games
Av Jennifer Malkowski, TreaAndrea M. Russworm
E-bok, 2017
376 kr
Lägg i varukorg
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers …
Game Time
Understanding Temporality in Video Games
Inbunden, 2018
992 kr
Lägg i varukorg
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for …
Game Time
Understanding Temporality in Video Games
E-bok, 2018
104 kr
Lägg i varukorg
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for …
Game Time
Understanding Temporality in Video Games
E-bok, 2018
104 kr
Lägg i varukorg
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for …
Gaming the System
Deconstructing Video Games, Games Studies, and Virtual Worlds
Häftad, 2018
3,0 utav 5 stjärnor. Totalt antal röster: (1)
383 kr
Lägg i varukorg
Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and …
Gaming the System
Deconstructing Video Games, Games Studies, and Virtual Worlds
Inbunden, 2018
955 kr
Lägg i varukorg
Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and …
Gaming the System
Deconstructing Video Games, Games Studies, and Virtual Worlds
E-bok, 2018
188 kr
Lägg i varukorg
Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and …
Gaming the System
Deconstructing Video Games, Games Studies, and Virtual Worlds
E-bok, 2018
184 kr
Lägg i varukorg
Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and …
Ability Machines
What Video Games Mean for Disability
Inbunden, 2024
843 kr
Lägg i varukorg
Video games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities.In Ability Machines, Sky LaRell …
Ability Machines
What Video Games Mean for Disability
Häftad, 2024
273 kr
Lägg i varukorg
Video games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities.In Ability Machines, Sky LaRell …
Grounds of Gaming
Inbunden, 2024
955 kr
Lägg i varukorg
How do we make space for video games in the places where we live, work, and play—and who is allowed to feel welcome there? Despite attempts to expand games beyond their conventional audience of young men, the physical contexts of gameplay and production remain off-limits and unsafe for so many.The …
Grounds of Gaming
Häftad, 2024
325 kr
Lägg i varukorg
How do we make space for video games in the places where we live, work, and play—and who is allowed to feel welcome there? Despite attempts to expand games beyond their conventional audience of young men, the physical contexts of gameplay and production remain off-limits and unsafe for so many.The …