Bokus

Artificial Intelligence Series

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  1. Inside Case-Based Explanation

    Inside Case-Based Explanation

    Roger C. Schank, Alex Kass, Christopher K. Riesbeck · 1994

  2. Turtle Geometry

    Turtle Geometry

    Harold Abelson, Andrea diSessa, Daniel G. Bobrow, Michael Brady, Randall Davis, Patrick Henry Winston · 1986

  3. Robot Ping-Pong Player

    Robot Ping-Pong Player

    Russell L. Andersson · 2003

  4. Active Vision

    Active Vision

    Andrew Blake, Alan L. Yuille · 1992

  5. Evaluating Explanations

    Evaluating Explanations

    David B. Leake · 1992

  6. Artificial Intelligence at MIT

    Artificial Intelligence at MIT

    Patrick Henry Winston, Sarah Alexandra Shellard · 1990

  7. Building Problem Solvers

    Building Problem Solvers

    Kenneth D. Forbus, Johan De Kleer · 1993

  8. Experiments in the Machine Interpretation of Visual Motion

    Experiments in the Machine Interpretation of Visual Motion

    David W. Murray, Bernard Buxton · 1990

  9. Building Problem Solvers Listings - 3.5

    Building Problem Solvers Listings - 3.5

    Kenneth D. Forbus, Johan De Kleer · 1993

  10. AI in the 1980s and Beyond

    AI in the 1980s and Beyond

    W. Eric L. Grimson, Ramesh S. Patil · 1989

  11. Artificial Intelligence: An MIT Perspective

    Artificial Intelligence: An MIT Perspective

    Patrick Henry Winston, Richard H. Brown · 1982

  12. Machine Intelligence

    Machine Intelligence

    Andy Clark, Toribio · 1998

  13. Inside Computer Understanding

    Inside Computer Understanding

    R. C. Schank, C. K. Riesbeck · 1981

  14. Scripts, Plans, Goals, and Understanding

    Scripts, Plans, Goals, and Understanding

    Roger C. Schank, Robert P. Abelson · 1977

  15. Experience, Memory, and Reasoning

    Experience, Memory, and Reasoning

    Janet L. Kolodner, Christopher K. Riesbeck · 1986

  16. Inside Case-Based Reasoning

    Inside Case-Based Reasoning

    Christopher K. Riesbeck, Roger C. Schank · 1989

  17. integrating Marker Passing and Problem Solving

    integrating Marker Passing and Problem Solving

    James A. Hendler · 1987

  18. Acquisition of Syntactic Knowledge

    Acquisition of Syntactic Knowledge

    Robert C. Berwick · 1985

  19. Three-Dimensional Computer Vision

    Three-Dimensional Computer Vision

    Olivier Faugeras · 1993

  20. Solid Shape

    Solid Shape

    Jan J. Koenderink · 1990

  21. Rules of Encounter

    Rules of Encounter

    Jeffrey S. Rosenschein, Gilad Zlotkin · 1994

  22. Solving the Frame Problem

    Solving the Frame Problem

    Murray Shanahan · 1997

  23. Shape From Shading

    Shape From Shading

    Berthold K.P. Horn, Michael J. Brooks · 1989

  24. Language Complexity Game

    Language Complexity Game

    Eric Sven Ristad · 1993