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    4. Medievetenskap

    Epistemic Genres

    New Formations of Play

    AvGerald A. Voorhees,Joshua Call

    Inbunden, Engelska, 2026

    Del i serien Approaches to Digital Game Studies

    1 325 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This anthology brings together scholars from around the world to theorize and explore “epistemic genres” of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them.Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the player’s experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture.The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves.

    Produktinformation

    • Utgivningsdatum:2026-01-08
    • Mått:146 x 220 x 26 mm
    • Vikt:580 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Approaches to Digital Game Studies
    • Antal sidor:376
    • Förlag:Bloomsbury Publishing Plc
    • ISBN:9798765125540

    Utforska kategorier

    • Medievetenskap inom Samhälle och politik
    • Optimering inom Naturvetenskap och teknik
    • Filosofiska discipliner inom Filosofi och religion

    Mer om författaren

    Gerald Voorhees is an Associate Professor of Communication Arts at the University of Waterloo, Canada. Josh Call is Professor of English at Grand View University, USA. Matthew Wysocki is Associate Professor at Flagler College, USA, where he is the Coordinator of Media Studies.Betsy Brey is Instructor in Communication Arts at the University of Waterloo, Canada.

    Recensioner i media

    Epistemic Genres: New Formations of Games offers wonderfully fresh perspectives on how videogame genres investigate, perform, and reshape the epistemes out of which contemporary games and their players emerge.

    Innehållsförteckning

    • Acknowledgements Notes on ContributorsIntroduction: Epistemic Genres as Cultures of Play: A Transversal Cut Across the Ordinary Gerald Voorhees (University of Waterloo, Canada) and Josh Call (Grand View University, USA)1. What If the Ludology vs Narratology Debate Never Happened? A Counterfactual Social EpistemologyWilliam White (Penn State Altoona, USA)2. Horror As Medium: An Examination of Environmental Horror in Video Games Pamela Maria Schmidt (UniversityofWaterloo, Canada) and Sid Heeg (UniversityofWaterloo, USA)3. Trauma Games: Current Research and Future DirectionsSamuel Poirier-Poulin (UniversitédeMontréal, Canada)4. Solitary Role-Playing and Self-Reflection: RPG as Creative Playstyle Aleksander Franiczek (UniversityofWaterloo, Canada)5. Keeping with the Rhythm: Corporeal Entrainment and the Pursuit of Synchrony in Rhythm GamesKatarzyna Marak (Nicolaus Copernicus University, Poland) and Artur Szarecki (Nicolaus Copernicus University, Poland)6. “Spatial Games” as Reproductions of Space: A Space-centered Analysis of Akiba’s Trip: Undead & Undressed’s Reproduction of Akihabara, TokyoWilliam Helmke (University of Illinois at Urbana- Champaign, USA)7. Blockbuster Games: Industrial Strategy Meets Genre Andrei Zanescu (ConcordiaUniversity, Canada)8. Death in the New World: Necropolitical Games Josh Call (Grand View University, USA) and Thomas Lecaque (Grand View University, USA)9. ARGs, LARPs, and Insurrection: Playing with Politics after the End of the Fake Mark Nunes (Appalachian State University, USA)10. Ecological Consequences in Ecosystem Management Games [1] Adam Lefloïc Lebel (Université du Québec en Abitibi-Témiscamingue, Canada) and Simon Dor (Université du Québec en Abitibi-Témiscamingue, Canada)11. Social Isolation, Loneliness, and The Echo Genre: Digital Connection in the COVID-19 PandemicMatthew Staron (George Mason University, USA)12. Soulsborne Games and the Transcultural Gaming Experience Alexander Hurezeanu (George Brown College, Canada)13. “Historical Authenticity and Digital Seriality: Re-learning and Un-learning Asian Past and Present through Gaming”Jamie W.T. Tse (Chinese University of Hong Kong)14. Is There Such Thing as a Latinx Game? Regina Marie Mills (TexasA&MUniversity, USA)15. Swords of the Spirit, Praise Music, and Scripture: Investigating the unusual world of Christian video gamesKevin Schut (Trinity Western University, Canada)16. Gaming Beyond Death: Black Grieving and Restoration in League of Legends Akil Fletcher (Princeton University, USA)17. The Trans Game Genre: Sometimes Queer, Always Trans Hibby Thach (UniversityofMichigan, USA) and Oliver Haimson (UniversityofMichigan, USA)Index