Palgrave Games in Context – serie
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24 produkter
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Inbunden, 2019
989 kr
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In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game …
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Häftad, 2020
989 kr
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In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game …
Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012
Designs and Discussions
Inbunden, 2020
1534 kr
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This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production …
Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012
Designs and Discussions
Häftad, 2021
1534 kr
Lägg i varukorg
This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production …
Exploring Minecraft
Ethnographies of Play and Creativity
Av Larissa Hjorth, Ingrid Richardson m. fl.
Inbunden, 2021
1098 kr
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This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft …
Exploring Minecraft
Ethnographies of Play and Creativity
Av Larissa Hjorth, Ingrid Richardson m. fl.
Häftad, 2022
1098 kr
Lägg i varukorg
This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft …
Game History and the Local
Inbunden, 2021
1128 kr
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This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics …
Game History and the Local
Häftad, 2022
792 kr
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This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics …
Video Game Chronotopes and Social Justice
Playing on the Threshold
Av Mike Piero
Inbunden, 2022
1207 kr
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Video Game Chronotopes and Social Justice examines how the chronotope, which literally means “timespace,” is an effective interpretive lens through which to understand the cultural and ideological significance of video games. Using ‘slow readings’ attuned to deconstruction along the lines of …
Video Game Chronotopes and Social Justice
Playing on the Threshold
Av Mike Piero
Häftad, 2023
1207 kr
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Video Game Chronotopes and Social Justice examines how the chronotope, which literally means “timespace,” is an effective interpretive lens through which to understand the cultural and ideological significance of video games. Using ‘slow readings’ attuned to deconstruction along the lines of …
Disability and Video Games
Practices of En-/Disabling Modes of Digital Gaming
Av Markus Spöhrer, Beate Ochsner
Inbunden, 2023
1703 kr
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This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and …
Disability and Video Games
Practices of En-/Disabling Modes of Digital Gaming
Av Markus Spöhrer, Beate Ochsner
Häftad, 2024
1703 kr
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This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and …
Chinese Video Game Industry
Av Feng Chen, Ken S. McAllister m. fl.
Inbunden, 2024
1643 kr
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The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has …
Chinese Video Game Industry
Av Feng Chen, Ken S. McAllister m. fl.
Häftad, 2025
1643 kr
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The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has …
Cryptogaming
Blockchain and the Financialization of Videogames
Av Ben Egliston
Inbunden, 2025
440 kr
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This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of …
Cryptogaming
Blockchain and the Financialization of Videogames
Av Ben Egliston
Häftad, 2026
442 kr
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This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of …
Music, Sound and Identity in Video Games
Inbunden, 2025
1692 kr
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This book offers a comprehensive overview of how video game sound and music represent cultures, spaces and personal identifications. Focusing on the concept of identity, the volume brings together issues as diverse as belonging to an ethnic or cultural group, identifying with certain sexualities or …
Music, Sound and Identity in Video Games
Häftad, 2026
1692 kr
Lägg i varukorg
This book offers a comprehensive overview of how video game sound and music represent cultures, spaces and personal identifications. Focusing on the concept of identity, the volume brings together issues as diverse as belonging to an ethnic or cultural group, identifying with certain sexualities or …
Artgames after GamerGate
Inbunden, 2025
1580 kr
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Videogame culture is obsessed with development. But gaming is still widely associated with wasted time, squandered potential and backwards attitudes. Even as the average gamer grows older, the medium remains dogged by the same old question: when will videogames grow up? The Gamergate movement lent …
Designing a Feel for the Game
A Guide to Making Play Meaningful
Av Steve Wilcox
Inbunden, 2026
455 kr
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“Designing A Feel for the Game is an important intervention in the world of game design. It offers a way to engage affective and emotional labor in a way that propels gaming forward. Wilcox does an excellent job showing how exploring feeling in games can help make design better, play more engaging, …
Co-Creative Evolution of Video Game Instructions
Inbunden, 2027
1075 kr
Kommande
This book describes how video game manuals transformed from rudimentary instructions to multimodal tutorials, and finally to an entire industry of player-created instructional wikis and videos, using current theories of technical communication. It engages theories of tactical and strategic …
Feminism in Play
Av Kishonna L. Gray, Gerald Voorhees m. fl.
Häftad, 2018
299 kr
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Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games …
Queerness in Play
Av Todd Harper, Meghan Blythe Adams m. fl.
Häftad, 2018
356 kr
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Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance …
Masculinities in Play
Av Nicholas Taylor, Gerald Voorhees
Häftad, 2018
363 kr
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This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with …