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Routledge Advances in Game Studies – serie

Visar alla böcker i serien Routledge Advances in Game Studies. Handla med fri frakt och snabb leverans.

66 produkter

  1. Torill Elvira Mortensen, Jonas Linderoth, Ashley ML Brown - Dark Side of Game Play, Häftad. Tillgänglighet: Lägg i varukorg

    Dark Side of Game Play

    Controversial Issues in Playful Environments

    Av Torill Elvira Mortensen, Jonas Linderoth m. fl.

    Häftad, 2018

    827 kr

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    Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary …

  2. Björn Sjöblom, Jonas Linderoth, Anders Frank - Representing Conflicts in Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Representing Conflicts in Games

    Antagonism, Rivalry, and Competition

    Av Björn Sjöblom, Jonas Linderoth m. fl.

    Inbunden, 2022

    2085 kr

    Lägg i varukorg

    This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of …

  3. Paolo Ruffino - Independent Videogames, Inbunden. Tillgänglighet: Lägg i varukorg

    Independent Videogames

    Cultures, Networks, Techniques and Politics

    Av Paolo Ruffino

    Inbunden, 2020

    2525 kr

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    Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital …

  4. Torill Mortensen, Kristine Jørgensen - Paradox of Transgression in Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Paradox of Transgression in Games

    Av Torill Mortensen, Kristine Jørgensen

    Inbunden, 2020

    2144 kr

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    The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of …

  5. Adriana de Souza e Silva, Ragan Glover-Rijkse - Hybrid Play, Inbunden. Tillgänglighet: Lägg i varukorg

    Hybrid Play

    Crossing Boundaries in Game Design, Players Identities and Play Spaces

    Av Adriana de Souza e Silva, Ragan Glover-Rijkse

    Inbunden, 2020

    2525 kr

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    This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid …

  6. Ewan Kirkland - Videogames and the Gothic, Inbunden. Tillgänglighet: Lägg i varukorg

    Videogames and the Gothic

    Av Ewan Kirkland

    Inbunden, 2021

    2904 kr

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    This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the …

  7. Andreas Rauscher, Daniel Stein, Jan-Noël Thon - Comics and Videogames, Inbunden. Tillgänglighet: Lägg i varukorg

    Comics and Videogames

    From Hybrid Medialities to Transmedia Expansions

    Av Andreas Rauscher, Daniel Stein m. fl.

    Inbunden, 2020

    2525 kr

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    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group …

  8. Michelle Herte - Forms and Functions of Endings in Narrative Digital Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Forms and Functions of Endings in Narrative Digital Games

    Av Michelle Herte

    Inbunden, 2020

    2525 kr

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    This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational …

  9. Andreas Rauscher, Daniel Stein, Jan-Noël Thon - Comics and Videogames, Häftad. Tillgänglighet: Lägg i varukorg

    Comics and Videogames

    From Hybrid Medialities to Transmedia Expansions

    Av Andreas Rauscher, Daniel Stein m. fl.

    Häftad, 2022

    695 kr

    Lägg i varukorg

    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group …

  10. Michelle Herte - Forms and Functions of Endings in Narrative Digital Games, Häftad. Tillgänglighet: Lägg i varukorg

    Forms and Functions of Endings in Narrative Digital Games

    Av Michelle Herte

    Häftad, 2022

    695 kr

    Lägg i varukorg

    This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational …

  11. Paolo Ruffino - Independent Videogames, Häftad. Tillgänglighet: Lägg i varukorg

    Independent Videogames

    Cultures, Networks, Techniques and Politics

    Av Paolo Ruffino

    Häftad, 2022

    695 kr

    Lägg i varukorg

    Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital …

  12. Johannes Breuer, Daniel Pietschmann, Benny Liebold, Benjamin P. Lange - Evolutionary Psychology and Digital Games, Häftad. Tillgänglighet: Lägg i varukorg

    Evolutionary Psychology and Digital Games

    Digital Hunter-Gatherers

    Av Johannes Breuer, Daniel Pietschmann m. fl.

    Häftad, 2020

    690 kr

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    Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts: Theories and Methods Emotion and Morality Social Interaction …

  13. Rachel Kowert, Thorsten Quandt - New Perspectives on the Social Aspects of Digital Gaming, Häftad. Tillgänglighet: Lägg i varukorg

    New Perspectives on the Social Aspects of Digital Gaming

    Multiplayer 2

    Av Rachel Kowert, Thorsten Quandt

    Häftad, 2019

    695 kr

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    Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about …

  14. Melanie Swalwell, Angela Ndalianis, Helen Stuckey - Fans and Videogames, Häftad. Tillgänglighet: Lägg i varukorg

    Fans and Videogames

    Histories, Fandom, Archives

    Av Melanie Swalwell, Angela Ndalianis m. fl.

    Häftad, 2019

    695 kr

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    This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating …

  15. Rob Gallagher - Videogames, Identity and Digital Subjectivity, Häftad. Tillgänglighet: Lägg i varukorg

    Videogames, Identity and Digital Subjectivity

    Av Rob Gallagher

    Häftad, 2019

    695 kr

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    This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating …

  16. Sara M. Cole - Identity and Play in Interactive Digital Media, Häftad. Tillgänglighet: Lägg i varukorg

    Identity and Play in Interactive Digital Media

    Ergodic Ontogeny

    Av Sara M. Cole

    Häftad, 2019

    695 kr

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    Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in …

  17. Andrei Nae - Immersion, Narrative, and Gender Crisis in Survival Horror Video Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

    Av Andrei Nae

    Inbunden, 2021

    2525 kr

    Lägg i varukorg

    This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly …

  18. Gaspard Pelurson - Manifestations of Queerness in Video Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Manifestations of Queerness in Video Games

    Av Gaspard Pelurson

    Inbunden, 2022

    2525 kr

    Lägg i varukorg

    Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book …

  19. Steven Conway, Jennifer deWinter - Video Game Policy, Häftad. Tillgänglighet: Lägg i varukorg

    Video Game Policy

    Production, Distribution, and Consumption

    Av Steven Conway, Jennifer deWinter

    Häftad, 2017

    761 kr

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    This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and …

  20. Andrei Nae - Immersion, Narrative, and Gender Crisis in Survival Horror Video Games, Häftad. Tillgänglighet: Lägg i varukorg

    Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

    Av Andrei Nae

    Häftad, 2024

    746 kr

    Lägg i varukorg

    This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly …

  21. Poppy Wilde - Posthuman Gaming, Inbunden. Tillgänglighet: Lägg i varukorg

    Posthuman Gaming

    Avatars, Gamers, and Entangled Subjectivities

    Av Poppy Wilde

    Inbunden, 2023

    2525 kr

    Lägg i varukorg

    Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be …

  22. Ewan Kirkland - Videogames and the Gothic, Häftad. Tillgänglighet: Lägg i varukorg

    Videogames and the Gothic

    Av Ewan Kirkland

    Häftad, 2024

    749 kr

    Lägg i varukorg

    This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the …

  23. Poppy Wilde - Posthuman Gaming, Häftad. Tillgänglighet: Lägg i varukorg

    Posthuman Gaming

    Avatars, Gamers, and Entangled Subjectivities

    Av Poppy Wilde

    Häftad, 2024

    651 kr

    Lägg i varukorg

    Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be …

  24. Stephen J. Webley, Peter Zackariasson - Playful Undead and Video Games, Häftad. Tillgänglighet: Lägg i varukorg

    Playful Undead and Video Games

    Critical Analyses of Zombies and Gameplay

    Av Stephen J. Webley, Peter Zackariasson

    Häftad, 2021

    695 kr

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    This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen …

  25. Amy M. Green - Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding, Inbunden. Tillgänglighet: Lägg i varukorg

    Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

    Av Amy M. Green

    Inbunden, 2021

    1002 kr

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    This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.Offering the first close examination of Death Stranding’s narrative, the book also …

  26. Amy M. Green - Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding, Häftad. Tillgänglighet: Lägg i varukorg

    Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

    Av Amy M. Green

    Häftad, 2024

    314 kr

    Lägg i varukorg

    This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.Offering the first close examination of Death Stranding’s narrative, the book also …

  27. Bettina Bódi - Videogames and Agency, Inbunden. Tillgänglighet: Lägg i varukorg

    Videogames and Agency

    Av Bettina Bódi

    Inbunden, 2022

    2145 kr

    Lägg i varukorg

    Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn …

  28. Björn Sjöblom, Jonas Linderoth, Anders Frank - Representing Conflicts in Games, Häftad. Tillgänglighet: Lägg i varukorg

    Representing Conflicts in Games

    Antagonism, Rivalry, and Competition

    Av Björn Sjöblom, Jonas Linderoth m. fl.

    Häftad, 2022

    590 kr

    Lägg i varukorg

    This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of …

  29. Bettina Bódi - Videogames and Agency, Häftad. Tillgänglighet: Lägg i varukorg

    Videogames and Agency

    Av Bettina Bódi

    Häftad, 2022

    607 kr

    Lägg i varukorg

    Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn …

  30. Gaspard Pelurson - Manifestations of Queerness in Video Games, Häftad. Tillgänglighet: Lägg i varukorg

    Manifestations of Queerness in Video Games

    Av Gaspard Pelurson

    Häftad, 2024

    637 kr

    Lägg i varukorg

    Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book …