Routledge Advances in Game Studies – serie
Visar alla böcker i serien Routledge Advances in Game Studies. Handla med fri frakt och snabb leverans.
66 produkter
Dark Side of Game Play
Controversial Issues in Playful Environments
Av Torill Elvira Mortensen, Jonas Linderoth m. fl.
Häftad, 2018
827 kr
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Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary …
Representing Conflicts in Games
Antagonism, Rivalry, and Competition
Av Björn Sjöblom, Jonas Linderoth m. fl.
Inbunden, 2022
2085 kr
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This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of …
Independent Videogames
Cultures, Networks, Techniques and Politics
Inbunden, 2020
2525 kr
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Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital …
Paradox of Transgression in Games
Av Torill Mortensen, Kristine Jørgensen
Inbunden, 2020
2144 kr
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The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of …
Hybrid Play
Crossing Boundaries in Game Design, Players Identities and Play Spaces
Av Adriana de Souza e Silva, Ragan Glover-Rijkse
Inbunden, 2020
2525 kr
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This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid …
Videogames and the Gothic
Inbunden, 2021
2904 kr
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This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the …
Comics and Videogames
From Hybrid Medialities to Transmedia Expansions
Av Andreas Rauscher, Daniel Stein m. fl.
Inbunden, 2020
2525 kr
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This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group …
Forms and Functions of Endings in Narrative Digital Games
Inbunden, 2020
2525 kr
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This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational …
Comics and Videogames
From Hybrid Medialities to Transmedia Expansions
Av Andreas Rauscher, Daniel Stein m. fl.
Häftad, 2022
695 kr
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This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group …
Forms and Functions of Endings in Narrative Digital Games
Häftad, 2022
695 kr
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This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational …
Independent Videogames
Cultures, Networks, Techniques and Politics
Häftad, 2022
695 kr
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Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital …
Evolutionary Psychology and Digital Games
Digital Hunter-Gatherers
Av Johannes Breuer, Daniel Pietschmann m. fl.
Häftad, 2020
690 kr
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Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts: Theories and Methods Emotion and Morality Social Interaction …
New Perspectives on the Social Aspects of Digital Gaming
Multiplayer 2
Av Rachel Kowert, Thorsten Quandt
Häftad, 2019
695 kr
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Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about …
Fans and Videogames
Histories, Fandom, Archives
Av Melanie Swalwell, Angela Ndalianis m. fl.
Häftad, 2019
695 kr
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This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating …
Videogames, Identity and Digital Subjectivity
Häftad, 2019
695 kr
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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating …
Identity and Play in Interactive Digital Media
Ergodic Ontogeny
Av Sara M. Cole
Häftad, 2019
695 kr
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Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in …
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Av Andrei Nae
Inbunden, 2021
2525 kr
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This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly …
Manifestations of Queerness in Video Games
Inbunden, 2022
2525 kr
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Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book …
Video Game Policy
Production, Distribution, and Consumption
Av Steven Conway, Jennifer deWinter
Häftad, 2017
761 kr
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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and …
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Av Andrei Nae
Häftad, 2024
746 kr
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This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly …
Posthuman Gaming
Avatars, Gamers, and Entangled Subjectivities
Av Poppy Wilde
Inbunden, 2023
2525 kr
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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be …
Videogames and the Gothic
Häftad, 2024
749 kr
Lägg i varukorg
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the …
Posthuman Gaming
Avatars, Gamers, and Entangled Subjectivities
Av Poppy Wilde
Häftad, 2024
651 kr
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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be …
Playful Undead and Video Games
Critical Analyses of Zombies and Gameplay
Av Stephen J. Webley, Peter Zackariasson
Häftad, 2021
695 kr
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This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen …
Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding
Av Amy M. Green
Inbunden, 2021
1002 kr
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This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.Offering the first close examination of Death Stranding’s narrative, the book also …
Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding
Av Amy M. Green
Häftad, 2024
314 kr
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This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.Offering the first close examination of Death Stranding’s narrative, the book also …
Videogames and Agency
Av Bettina Bódi
Inbunden, 2022
2145 kr
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Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn …
Representing Conflicts in Games
Antagonism, Rivalry, and Competition
Av Björn Sjöblom, Jonas Linderoth m. fl.
Häftad, 2022
590 kr
Lägg i varukorg
This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of …
Videogames and Agency
Av Bettina Bódi
Häftad, 2022
607 kr
Lägg i varukorg
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn …
Manifestations of Queerness in Video Games
Häftad, 2024
637 kr
Lägg i varukorg
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book …